Was it even shit or just poorly marketed while also being just another copycat in a sea of copycats trying to be the next big thing? I didn't hear a single thing about this game until it came out, and not one thing I have heard was about the game itself, just how it basically was DOA and had less than 1000 players day 1.
It depends on who you ask. Some will say that it's an uninspired game with outdated and recycled mechanics that nobody wanted in 2024. Others have a much weirder take, and blame the game's failure on it being "woke".
I think the real issue is that people are just tired of hero shooters, and Concord brought nothing new to the table for the genre.
Not sure on the reason for the downvotes here. My understanding is they marketed it very poorly and they brought a hero shooter to a saturated market without adding anything new
Lemmy users try to read the entire comment challenge (impossible)
Its an Overwatch clone that released 10 years too late.
The character designs are atrocious, some of which may possibly be due to "DEI consultancy firms" editing/changing/having the final say on character design (don't know what the firms did, so they could have done nothing or had draconian control over every detail), but ignoring that even just on a mechanical level the designs are bad. The silhouettes are hard to read, the color separation is bad, texture variety is bad, cohesion in design patterns is bad. Its like they were designed by people that know nothing about art or character design, IMO equally as bad as when some fanfic writers write about women in the most ridiculous ways possible.
People aren't tired of Hero Shooters. Paladins is doing alright (shockingly), Valorant is still pulling in big player numbers, and Valve's Deadlock is proving MASSIVELY popular and that's not even released yet.
Concord was just a bad game. It featured art nobody liked, characters that were both ugly and boring at the same time, and it demonstrated a profound lack of attention to detail. For example, Concords particles from bullet impacts practically don't exist and the sound does almost nothing to make the player feel like theyre actually shooting a gun.
For $100+ milion and 8 years, where did all that money go? Because it obviously wasn't spent on the game.
Nothing obvious; no game breaking bugs or unplayability. Just too little, too late. If it came out 5 years ago, it would have a chance, but that space is too crowded now with F2P offerings to tolerate a bland entry with high upfront cost. It sounds like they’ll retool it into F2P, hopefully add something unique, and relaunch.
I read its characters got woke designs and it cast a bad reputation on the game, like it was a game made for DEI pandering.
But that's just part of it. I guess it's the Live Service Gaming fatigue, and this game didn't bring anything new to the table to set it apart from Overwatch.