I strongly dislike turn-based combat and I would love an option for real time combat. I just want fights to be over, they distract me from enjoying games. With real time combat I just mash the same attacks until it is over. BG3's combat is a fucking chore and it's the only reason I abandoned the game on the second map (in that monastery ruin).
In this community? Definitely. People tend to downvote me when I voice this opinion. But it is what it is. I've hated turn-based games ever since I first tried some X-COM game on the Amiga. It's just not something I enjoy.
But I wish I could enjoy BG3. Everything apart from the combat is so much fun that I really want to finish the game. But for me the combat is such a major drag that I don't think I'll ever play BG3 again.
If you hate turn based games why do you buy them? It's like if I bought COD and complained about everything being too fast and the lack of civ building mechanics
The good news is there's a couple of decades where games in this style WERE real-time for the most part. A majority of players seem to like turn based a lot more, but neverwinter nights and the earlier baldurs gates have a pause-assign actions-unpause flow rather than turns.
With pen and paper d&d, guidebooks explain that turns represent about six seconds of action. Some of the older titles took this seriously and it makes trying to use mages in small parties absolutely insufferable, especially at early levels with a low concentration skill total.
Hilariously, this is one of the VERY FEW genre where I find I do prefer turn-based personally. I didn't turn on ATB mode in ff15, I refused to use strategic view and pausing in dragon age, but for CRPG I've found solidly defined turns to really help drive my decisionmaking.
You might enjoy the Pathfinder games then. I've only played Pathfinder Kingmaker, but it has a real-time combat mode. I spent 3 weeks doing nothing except playing that game, so I think it's fair to say that I enjoyed it. I did not use the real time combat mode though, so I can't say how well it works. The game is good, but it's definitely not as polished as BG3.
I love the turn based combat but sometimes it does feel like a chore, I wish I could do real time sometimes or purely rules-based AI, and switch to turn-based only when shit goes wrong. For those fights that really do not pose much of a risk and are not that interesting. Someone might say up the difficulty so no fight is trivial, but that can tire one out as well as now every fight can be a major obstacle and sometimes you just want to move the story on a little.
You'd probably like Baldur's Gate: Dark Alliance games. They're dated (PS2 era) but really fun, and it's literally just Baldur's Gate, but more like Gauntlet-style rogue-like games. Real-time, not turn-based, and they're just side stories to the Baldur's Gate canon.
That's as far as I got too before quitting due to boredom, but for different reasons.
Character building and combat are the main draws for me to D&D, but D&D 5E character building is a step backwards from 3&3.5E and micromanaging an entire party through turn based combat feels like a chore. I'd like to see a Borderlands or Diablo II mod that takes those gameplay styles into the Forgotten Realms setting - a fast paced, skill based game that focuses on action, where you control a single character who's design and progression increase the skill ceiling by providing more options to make split-second decisions about what tactics to use during each encounter.
Really like the pathfinder games because you can swap between turn based or real-time on the fly, sometimes I want to think about my actions but other times yeah it gets repetitive