I've gotten to the point that I look up if there's a good reward for it. Like, does this run through the whole game and build up to at least a nice cutscene or piece of gear? Alright. Annoying, but doable.
A piece of golden shit? Never again. Never a-fucking-gain, I swear I had a faster time pulling KOS-MOS in XC2 than hunting down so many Koroks.
I got the spaceship car in grand theft auto V. I never felt so empty after spending so much time on something so pointless. Ah well, at least it wasn't flying rats in GTA IV.
Even then, only if the process is fun. Like collecting the thingamajigs (it's been a while) in Crackdown. I remember just moving around in that game being fun
Oh hell yeah, running and jumping around in Crackdown was an absolute blast. They had the exploration down perfectly, you really felt yourself get better at navigating, and the reward was just making it even better.
When i read the post, crackdown is the only game that cane to mind where i actually collected things. It was a mix between i was roaming around anyway and you got a reward if i remember correctly, it wasn't just an achievement.
This is exactly the feeling I had when I played Assassin's Creed and picked up a flag that said "1/100". That happened multiple times, since there are 400 flags in the game. And what do you get? Absolutely nothing but an achievement.
I hold Mario Odyssey up as a shining example of how to make large optional objectives fun. You don't really get much of a reward for getting all 999 moons, but at least the vast majority of them have fun puzzles to solve so that it's actually rewarding to collect them. Contrast this with, say, Korok seeds.
I know I'm in the minority but I HATE collectibles in games. They always completely kill the immersion for me. Wherever beautiful world was build is immediately transformed into some video game graphics when I find collectibles. I will never have the time nor care enough to collect them so they are just an annoying distraction. And let's be honest all they are, are ways for the game devs to cheese the length of the game.
It's worse than that. I don't see how it even adds anything to any game. It just seems lazy, and i would never pick up anything that isn't just on the way. There are games where you get something for the collectibles, but even then, i wish you could just make them go away.
Yeah for that reason I feel like there hasn't been a single game in the last 10 years worth 100% completing. It's so easy to make a game excruciatingly long that everyone does it. So many stupid achievements that are just raw grind, "do something 1000 times".
I am working on 100% RDR2 and the last bit I have to do is the gambling challenges. The last blackjack one is to win after hitting 3 times or something ridiculous like that. I sat there just playing blackjack through all 3 Robocop movies just hitting on every hand as fast as possible and I still didn't get it.
Yeah but at least you dont have to beat up RNG spawned thugs to get the locations while the riddler keeps spamming all the TV screens mocking you for playing the game how Rocksteady intended lmao