I've always been partial to tank and dps, two low maintenance roles in a traditional party. Back when I played Everquest live in 2000 I had a Paladin and a Monk I'd trade off on back and forth. Though I never got to do raids it was still fun to do small pick up groups in dungeons like Crushbone or Blackburrow where I tanked on the Paladin or did assist dps on the Monk.
I have no time for MMOs anymore but I'm the support class.
I remember being a kid playing Ragnarok Online as a Dancer (a girl-only class), because my guild needed one for certain spell combinations. During guild events people would always refer to me as "she" in voice chat and I didn't have a mic to correct them, but I also kind of liked it for some strange reason.
And of course since I already have a girl account, I might as well also make a sage character - the mechanics are good but also her dress is pretty...
Yo yo yo, RO is based. Loved it so much growing up. I played a Sage and a Monk. The game used to come free with a cereal box in my country. All the kids in my neighbourhood started playing together.
I’ll always love RO. The music is so nostalgic to me. I sometimes catch it randomly in some YouTuber or another’s background music.
I tend to lean DPS only because they have the most options. I'm all about vibes though, so I tanked WoW mythic raids as a paladin and a demon hunter. Healed as a priest briefly during Draenor because I found a specific outfit that looked super sick on my blood elf. I swap for the dumbest reasons like "this outfit is cute", "this spell effect is cool", "i really like this throwaway lore nobody else cares about".
Gameplay sometimes gets in the way though. I played Dancer in FFXIV because that game has too many situational buttons for me and I like simpler classes where you just press the light up buttons. Fight mechanics are interesting to me, but hyper optimizing rotations and spinning plates isn't. Demon Hunters had like 3 buttons you press for max DPS for a while.
Support is definitely my least played because its some of the highest cognitive load, critical to do well so you don't die, and holds a lot of responsibility. Meaning people will be mad at you if you fuck it up. Some people will say that about tanking too but I never felt it. Its just more knowing the boss mechanics and not having to react to other people in your group as much.
I also like meme or niche classes. Puppetmaster in FFXI, playing a battle priest or autospell builds in Ragnarok. Stuff like that.
I always slid more to the DPS side of things when I was younger, absolutely adored that blade wizard build Rift had, but as I got older I slid more into the Healer role.
My time on FFXIV bouncing between running around as White Mage, Scholar, and Astrologian were some of the best times I've had in an MMO. It was hectic, at first, but once I got into the flow of things, it just clicked. Flowing from offensive casting to pulling someone from the brink of death, watching my tanks buffs count down to know when I need to refocus on them. Those tense fights where something went wrong, and now it's finding order in the chaos to bring it back together for one push.
Healing in mmos always felt daunting to me because of the responsibility of keeping the party alive in tight situations. But I can see how it would be fun when you get into a rhythm of playing.
DPS or support, generally I like pet classes. Pet can pwn the encounter and I'll be a bump on a log AFK, or doing other stuff in game. Enchanter was a lot of fun in EQ, but frustrating with people breaking mezz, killing your charm pet, or whining that you wouldn't buff them and you totally did it was some spell stack incompatibility and they spend the whole time being big gamer mad at you.
I raided with a mage on live for a bit, its a fun and can stand entirely on its own. If you get a regular gaming buddy look for shaman since they complement you, rangers not so bad neither.