Its not bugs but QoL issues. Stuff like inventor management, map interface, triple loading screens, basic HDR support, absent FoV sliders, no DLSS support etc.
It is a great game, but has a lot of baffling QoL problems
I guess the Zelda franchise isn't what it used to be then?
Suit protection is apparently always depleted, even when it isn't.
The game randomly freezes my entire system at least once per day, if not more, requiring me to hard reset it.
Followers & player character often are missing various body parts.
The game crashes every now and then, sometimes even during saves.
Sometimes assets don't load properly, which bugged out a faction quest and boarding activity for me until I restarted the game and loaded an old save (which I luckily still had).
Every time you close a menu (including the container transfer menu) there's a whole bunch of graphical glitches coming from your character loading its assets back in.
Player spacesuit isn't taken off in spaceships even though I toggled the option in the inventory.
Outpost containers chain link breaks if you manually add or remove items from them, sort of defeating their point as storage units.
I somehow managed to break the rendering engine when I triggered the red mile airlock while tabbing out of the game, causing everything to be black. At first I thought I felt through the ground but I actually had to restart the game as reloading did not help and eventually also crashed the game.
During a quest in New Atlantis I got stuck when I had to use the EM rifle.
Lots and lots of possible sequence breaking that can bug out quests or other parts of the game.
The armory module just deletes all stored items when you edit your ship, instead of throwing it into the cargo. (Might also goes for other containers in other modules, not sure.)
FSR just lowers my performance instead of giving me more FPS.
Lots of other random graphical glitches, especially related to stacking transparency effects from like smoke for example (missiles, smoking docker in one mission, waterfalls, etc.).
And that's just the stuff from the top of my head after about 100 hours. I definitely had not that much and not that severe issues with Skyrim, Oblivion, Morrowind, or Fallout 3. Kinda hoped there would be a patch for some of this stuff already.
Player spacesuit isn't taken off in spaceships even though I toggled the option in the inventory
It only takes it off in settlements. The toggle specifically says so. That's not a bug.
During a quest in New Atlantis I got stuck when I had to use the EM rifle.
Not sure what you mean by "stuck," but if it's the quest I think you're talking about you have to shoot them until they ragdoll. I thought downing them was enough, but apparently the game wants you to fully incapacitate them.
It only takes it off in settlements. The toggle specifically says so. That’s not a bug.
Then why are crew members taking theirs off on the ship?
Not sure what you mean by “stuck,” but if it’s the quest I think you’re talking about you have to shoot them until they ragdoll. I thought downing them was enough, but apparently the game wants you to fully incapacitate them.
I mean that the bar didn't fill up at some point no matter how much I blasted them.
Then why are crew members taking theirs off on the ship?
Ask the devs. Ships aren't settlements, I guess. They take their space suits off on habitable planets, but you still keep yours on. If you go to the helmet section the toggle says "breathable areas." It's not a bug, just a weird decision.
I mean that the bar didn't fill up at some point no matter how much I blasted them.
I don't know what that means. There isn't a bar to fill up, you just shoot them to "death."
There's a bar above their health when you fire at them with the EM rifle. Sorry but if you don't know what you're talking about, then stop trying to give advice, thanks.
Yeah not my experience either. One point you made about the armory items not moving to cargo is not accurate. I have done that twice actually and each time my mantis gear and Livingstone pistol remained in cargo. Possible big with a particular armory piece or maybe you had a full cargo hold? I just know there is more to it than that
Full cargo is irrelevant, it stuffs items in there anyway, for example from your captains locker in the cockpit. You can find this issue through a quick google search.
Ah, yes, those magical issues that only affect one single game. Your entire argument that the described problems are almost all symptoms of a slow HDD is already an incredibly stupid argument to make but I guess you have to dig yourself further in with it after being proven wrong.
You are the only one here with this laundry list of issues, most of your problems stem from texture streaming issues due to a bottleneck on your system. Whether it's the CPU, Hard Drive or GPU is for you to figure out.
So you admit your CPU is a bottleneck on your system. Sounds like you figured out the problem, not sure how that is Bethesda's fault, should they be responsible to buy you a new CPU so you can play the game properly?
Wow. That's not just a completely broken reading comprehension but also straight up mental gymnastics. Maybe get that head out of Bethesda's ass so you get some oxygen to think straight again.
I’m loving the game, but I’ve had characters pop in and out of spaces, through walls/doors, models that shake uncontrollably. There’s a bunch of issues with some planets having no breathable air and companions aren’t wearing a suit. Buildings with no air locks on one side that have airlocks on the other. I picked up an item that inexplicably was on the door, to move it back to where it was supposed to be, and got instantly arrested….There is a ton of things to patch.
Agreed, I've had a lot of NPC jank, sometimes items in the environment fall out of place randomly. I had a bug where I couldn't land on Porrima III for a quest, I had to go to some other planets in the system, try to save, quit the game, come back, and it let me.
I sometimes wonder that people are so lax on the definition of a bug that they might say Starfield isn't buggy. It has not been like game breakingly buggy, aside from my quest bug if that had kept up, but it's certainly got a lot of low level bugs that amount to a reasonable bit of jank.
I had a couple game breaking bugs. Once I entered a building and the entire screen was very dark. I could not see anything with a flashlight, and could not turn around and leave. I had to reload. I also found a quest to mine 14 minerals, but the last one couldn’t be mined. The former wasn’t a big deal, but the mining bug drove me nuts.
The floor at one of the spaceports just fully disappeared permanently for me, and bounties seem bugged in that they are not removed even after killing all witnesses. One of the transport pods in the main city is also just permanently gone. This is on top of all the issues you pointed out!
There is a massive need for QoL improvements. Clicking the left mouse button for more than .1 seconds fires off a shot. I can’t count the number of times I have accidentally started a fight in a city. Also, no one cares as long as no one is hit. Really takes the immersion out of the game. Regardless, I’m really enjoying the the game. It needed more time.
Do you not just put your weapon away in cities? Ive accidentally drawn my weapon, but the draw time is long enough that I realize and just holster it again instead. You could also just select the weapon in your favorites again and it should unequip it.
Stowing it isn’t enough for me. I’m slow and if I hold the mouse button for .5 seconds it brings up the gun and fires a round before it recognizes I’m not longer holding the button. I wish it had a slight “dead zone” when holstered.
I had to save scum the groundpounder mission because I got soft locked multiple times because an enemy ran off and unloaded before I could kill them to proceed with the mission.
Also, depending on the location, I've had multiple CTDs that required constant quick saving otherwise I'd have to do the same conversation repeatedly (Looking at you, GalBank in Akila City).
Personally, i got that same copy, the only bug i've encountered has been a missing housing that a robot would sit in, but the computer to control the robot was just floating next to it. I've always had weirdly good luck with Bethesda games though, so it's not surprising for me i've had an almost bug-free experience
Point me to an asset in Tears of the Kingdom that's just floating in mid air. I'll hold my breath.
I usually don't care about small bugs and stuff. I mainly play older games and indies, so I'm fine with some bugs and odd things here and there. What gets me is Bethesda has basically trademarked having janky buggy games, and this game is no different.
The last Zelda game is so far above Bethesdas skill level it's ridiculous.
The boss battle on the Lock for the pirates quest line. The boss bugs out and disappears somewhere, and you either have to reload an old save, or use console commands.
The adoring fan just deleted themselves, and can't get them back. Even with console commands.
My ship disappears nearly every time I load up.
I'm fine with it tbh. No where near what I experienced with Cyberpunk. I'm thoroughly enjoying Starfield.
Yeah I'm fairly certain it's connected. I believe it may have something to do with modding the ship, the adoring fan, and too many characters on the ship.
The adoring fan is just gone, like straight deleted, doesn't show up on my crew screen, and can't bring him up with console commands.
It's alright though, he was starting to bug, and he's a shit companion anyway.