What games had easy soft locks that prevented you from either progressing or getting a true ending?
The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don't perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress to a point it made me wonder none the less.
I understand BG3 might be a hard lock because the game abruptly comes to a close I am not going to get into the semantics. The only other soft locks I can think of are with Pokemon.
Shout out to the fan translation of Mizzurna Falls. An article on the ROMHacking.net website can be found here.
Same although I didnt get into the lucasarts games until the 2000s. I played every Sierra game and love/hated them all not realizing there was a better way to live.
Any of the Sierra "X Quest" games. Space Quest, Police Quest... so many soft locks. I remember Police Quest had a soft lock that would trigger on the first day but wouldn't become apparent until day 3 or 4.