100% agreed!
Nintendo was also max trolling with that Ganondorf healthbar in TotK, it just kept going and going.
30 0 ReplyIt was an amazing gag, honestly.
10 0 ReplyI haven't played TotK yet but I swear there better be a NG+ where the health bar goes off the right and loops back on the left
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I do like those, but I prefer the heart container method. The discrete units are more satisfying to me, because I can’t miss that there’s more.
Some games your bar grows so very slowly you can’t even tell and it doesn’t have the same oomph.
21 0 ReplyDS1 does have hatch marks on the health bar that make it easier to see health increases.
9 0 ReplyNgl, I didn’t make it far enough to find that out :)
Souls-like games aren’t really my jam. I have a lot of them (including ds1,2) because I so desperately want to like them.. but I don’t, generally :)
Someday I’ll be motivated to work through my frustration. They await me. And it will be GLORIOUS!
(Tho if you list off souls-like games, I’ve probably played several I just don’t identify that way..)
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What's the game the curly health bar on the bottom right from? I'm getting waves of nostalgia but can't remember the game.
7 0 ReplyKingdom hearts probably
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Mh mentioned. I m happy , I love the design of the old school monster hunter HP bar
7 0 ReplyIf you do it in a cool way it makes you feel really powerfull. A common thing is to have multiple bars of different colour overlayed. Its really cool in a bossfight to also have multiple hp bars.
5 0 ReplyI feel like I didn't git gud if my HP bar is big :(
Expect in games that getting max HP is part of the completionist thing or story based.
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