It wouldn't just be unpolished if they rushed it that much. Thier development cycles are still about the same length as other companies, even despite the lack of polish.
You're saying that like there's one Bethesda game. I hate how banal Starfield is. I really don't like how FO4 isn't an RPG, though it's a good platform for content. Skyrim is pretty good with boring quests, especially the main quest. Oblivion is fairly good, though it started the trend of dumbing things down. Morrowind is spectacular. It gives players tools to play with and freedom to figure them out. The writing is generally fantastic. The world feels like it was a world and not a theme park.
I love Bethesda games. I hate the direction they've been heading for a long time. I doubt that's going to change, but it certainly won't if people keep quite about it.
I like most of their games. Starfield is the one where I don't think it's got anything worth playing because it's all so disconnected and the writing is horrible.
I would say I love Morrowind, FO3, and Oblivion. Essentially, I like the games that give the player systems to play with, not ones that hold your hand and have a specific way they want them to be played.
Plus they made a fuckton on new fo4 purchases when show released for zero additional cost. Steam had a killer sale for all the fallout games when the show released. Seems like no brainer especially because you never know if a show will be a hit. Look at Witcher, it never really caught on to the larger market outside of its already existing fans.
Idk. I'm the only nerd out of my family and friends and a bunch of them watched and loved the fallout show. Including my parents who are 60 years old and haven't played an "idiot games," what my mom calls video games, since Robotron lol.
much of a game's development time is spent creating assets, using a new engine doesn't mean your existing low fidelity assets suddenly look better, just better lit
Eh, a lot of it also has to do with designing things, not the producing assets. If you're just doing a remaster and upgrading assets that already exist, it should take a lot less time than building something from scratch.
that's just simply not true. if you look at the project lifecycle for a game very little resources are spent in preproduction, the bulk of the time is in production. preproduction usually has all of the core mechanics and ideas implemented by the end, then it's just about executing on that plan. there's not a lot of experimentation and iteration once you are in full tilt production mode
These Bethesda open world games take a LONG time to make. Even if they knew it was going to be made 7 years from now, there's no guarantee it will be good or that it won't be shelved. It's better to just go at your own pace.