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The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

www.eurogamer.net The world is ending but here's a side quest - will RPGs ever solve their urgency problem?

Why is it that in a role-playing game where the stakes are usually 'the end of the world', the end of the world always …

The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
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