Just run the company in a way where you don’t really care about maximizing profit. As long as you’re not at a loss and are liked, you will be successful.
Valve could probably be much more profitable at the expense of being a bigger dick, but Gabe is chill.
Also because valve is private, they don’t have any legal obligations to return maximise profit. They can purposefully lose money if they want and it’s not illegal. (At least to my knowledge)
I'm just curious but how/why would competitive pricing be illegal but not what Epic does with aggressive exclusivity agreements/offers? If Steam wanted to, could they keep prices the same to stay above the law but then use their overwhelming market share + capital to secure exclusivity across the board? I feel like the end results would be the same, securing a monopoly at the cost of short term profitability.
Thats actually what valve does. Valve mandates all games on platforms must be the same retail price (e.g a game on Steam cannot be sold for 60$ retail, but be sold for 50$ on epic), not including deals and sales.
Its standard with how physical stores demand that digital copies of games must retail at the same price as physical else stores would see that as an attack on the business by the company.
There is essentially some level of price normalization.
Private companies can have shareholders(all nfl teams but the Packers), its just a game of finding shareholders who doesnt care about constant short term profit.
Since it’s a private company he can just appoint anyone he wants to be the ceo. Maybe his son will take it or maybe he will maintain ownership of it until I’m too old to care.
Its unknown exactly how much money Valve makes but it is a safe bet they are probably one of the most profitable companies on the planet considering they get a cut of more or less every single PC game sale. Others have larger revenues but, relative to expenditures, they are likely a top 100 if not top 50.
But yeah. Everyone just needs to figure out a billion dollar idea, luck out that people liked them enough to ignore the negatives while everyone else (Stardock, Atari, Gamespy, etc) were getting torn apart, and then maintain an effective monopoly for two decades. Easy.
But they do run it to maximize profit. There's just allowed to do it creatively instead of obsessing over short term gains.
I mean the company essentially gave up on AAA games for well over a decade because they were making more money from steam, and Gabe famously only approves projects that have a plan to turn a profit or expand Valve's market.
They didn't spread into Linux out of sheer principle. It gives them more control and influence over the market to separate themselves from Windows. And they've done tons of shady stuff with steam like refusing to give refunds until they were sued by state governments.
I don't read it so cynically, yes it's in their best interest and a very smart play, but I don't read malice into it though. Good business move, but also good for the communities and projects they're contributing to.
Valve is far from a typical company. While technically not, they operate pretty much like a worker owned cooperative. Have a look at their employee handbook: https://www.valvesoftware.com/en/publications
(and Igalia, the company presenting in OP is really a worker owned cooperative).
A stock market can still work. The ultra high speed market we have now is a problem. Ultra fast trading encourages fast, short term thinking.
A stock market with an update once per day could work better. It would take all the fast impulse trading out of the market, while still allowing price adaptation. When runs and crashes take weeks to play out, it's a lot easier for cooler heads and logic to prevail. This, in turn would favour the sort of traders favouring long term stable investments.
The price updates whenever someone buys or sells, so doing that once a day may be a bit difficult to implement. Forbidding day-trading / imposing a minimum holding time on the other hand may be easier.
A queue type setup could likely work fine. Buyers and sellers could list their offers/requirements as a range. A round robin double blind auction matches buyers and sellers. The new price is calculated, based on this, and a new queue is opened.
Forbidding the various high profit rent seeking would be a little like trying to block a sieve. There are so many variants and workarounds, that closing them all would be difficult. It would also be a lot more vulnerable to being watered down, or declawed completely.
If once per day is too coarse, it could even work at once per hour. The key is it leaves time for people to think rather than reacting from gut instinct and high speed computer programs.
Sounds nice, but I guess the first step is to take control away from the likes of Citadel / Kenneth Griffin since they take advantage of all that information and they already get to bid against every order placed in real time.
I think our government should definitely get on that. In the meantime forbidding this kind of play aka taxing the living shit out of day-trading (like the current short-term/long-term gain system but actually painful in the very short term) should be pretty simple to implement.
I definitely agree with the need for short term fixes. Unfortunately, I suspect the core issues are inherent to the current system. Then again that applies to a lot of things at that level, and perfect is the greatest enemy of good.
Valve is the prime example of rent seeking behavior. It's a private company that collects economic rents on a market thanks to that market being the biggest. They're a private company and their only goal is to preserve those rents. They do that by fostering goodwill. They're everything I hate about capitalism, but I don't hate them for doing it.
They are also a good example of positive middleman behaviour. While they take their cut, the value they provide to both sides is huge.
They are also in a position where they are still easily replaceable. Their dominance is from doing it well, not because they have an absolute lock in.
Part of why this works is because they don't have to prioritise short term profit over long term. Most companies like this get brought up and pumped dry. Valve seems to be the exception.
no cost for keys if you sell stuff outside the Steam store
no cost for downloads
no cost for improvements to games
Valve's customers are publishers and devs, and they're charging a finder's fee for connecting customers to the games. To me, that's not rent seeking, that's a direct exchange of money for a service. If you don't think the service is valuable or think you can do better, then generate keys and sell them elsewhere and you won't need to pay Valve a cut.
Valve is capitalism done right imo. You only pay when you receive a service, and only when you profit from the service. Steam also has a fantastic refund policy as well, which is surprisingly rare in the digital goods market.
I don't think you can do that on EGS or GOG. So they ask 30%, but only if they actually helped make the sale. If you drove the revenue yourself, they're happy to distribute the game for free on their platform.
That's about the least scumbag model I can think of.
Ultimately the 30% is as high as Steam estimates they can charge before they have to fear companies leaving their platform and bypassing steam altogether. Honestly I'm surprised it has not happened yet. 30% is super high, and users are not at all locked down like they are in the console market.
Epics is much lower because theyre trying to entice devs, but they are the anomally in the sea of pricing.
Epics trying to win market by enticing devs instead of working on features for the consumer, thats their market plan. Epic wasnt the only platform to have lower than 30% cut. Discord sold games at 10% cut, itchio is similar. Devs essentially debate of the baked in features of the platform and its audience is worth the 30% cut(the existing community, game review system, steams controller api, steam workshop, steamvr). Even just the client. ESPECIALLY to Linux users, on a consumer POV, ask yourself about ease getting to use the native client. Valve offers steam natively, and does a lot of work making the consumer end (and developer end too) easier on linux. EGS for example doesnt even run natively on linux, and requires a 3rd party launcher to run. People tend to take for granted all the things Valve has done for both the consumer and Developer.
Discord massively failed to get users, and devs saw little market in it. Epic takes advatage of their position using unreal engine, and offers some devs money upfront for exclusivity, something certain audiences on PC absolutely hate.
Users use steam because it simply offers them the best user experience. There are a ton of people who just buys their games directly from valve and not a 3rd party site. To a consumer, money's not necessarily the problem on their end, and they dont see the 30% hit that developers take. Something good for the developer is not necessarily good for the consumer and vice versa, and many people make that mistake and conflate that to be the same thing when it isnt.
they have created a service that didn't exist that's beneficial to both the consumer and the seller, they don't do any anti-competitive shit with it as far as I am aware.
in what world is what they do rent-seeking?
are you an edgy 15 year old that just learned a new word and didn't understand it?
Well, Valve is privately-owned company and it's investing a lot of money into the free software ecosystem right now. Yes it's capitalism but very different in principles to the rest of the market.