Skip Navigation
34 comments
  • I dunno. I've been programming on and off since the 1980s and professionally since the early 2000s. It still always takes me forever to build anything worthwhile and even longer to maintain it. Most software these days is complicated enough that it requires many people to build and maintain. I'm not sure that "everyone should be equipped to program what they need" was realistic even back in the 1980s, let alone with today's complexity.

    Most users don't want to be sucked down a bottomless time hole just getting their computer to do a thing it won't do, and understandably prefer to have someone else suffer this for them, then use what was built.

    So I don't know about the goal of everyone being able to program. I still think it's a worthwhile goal that people should have full control over their machines so that they can install and uninstall what they want, configure devices to work the best way for them, and turn off the features that don't serve the user at all. And I think open source software is great for bringing technically inclined people together to collaborate on what's actually useful to people.

    • I agree entirely, especially as modern systems massively ballooning the required knowledge and skill.

      However, I do think there could've perhaps been a happy medium, where OS's retained and continued to develop a simple, built in way to program easily and without setup to retain the spirit of what BASIC provided.

      I guess I'm imagining a sort've evolved version of Hypercard, which seemed to be on the path of providing something like that.

      The beauty of HyperCard is that it lets people program without having to learn how to write code — what I call "programming for the rest of us". HyperCard has made it possible for people to do things they wouldn't have ever thought of doing in the past without a lot of heavy-duty programming. It's let a lot of non-programmers, like me, into that loop.

      David Lingwood, APDA

      There seems to be Decker as a spiritual successor, which is pretty neat.

    • I’ve felt for a long time that continuous gradients of complexity with sensible defaults all along the spectrum is a general architectural pattern necessary for wide spread empowerment. But I don’t see anyone thinking in those terms. Maybe it’s just me, but it feels obvious. As you say, but everyone is going to dive into the source code. So let them find the level at which they’re comfortable.

  • Today's users have massive amounts of computer power at their disposal, thanks to sales of billions of desktop and laptop PCs, tablets and smartphones. They're all programmable. Users should be able to do just enough programming to make them work the way they want. Is that too much to ask?

    Smartphones -- and to a lesser degree, tablets -- kind of are not a phenomenal programming platform. Yeah, okay, they have the compute power, but most programming environments -- and certainly the ones that I'd consider the best ones -- are text-based, and in 2025, text entry on a touchscreen still just isn't as good as with a physical keyboard. I'll believe that there is room to considerably improve on existing text-entry mechanisms, though I'm skeptical that touchscreen-based text entry is ever going to be at par with keyboard-based text entry.

    You can add a Bluetooth keyboard. And it's not essential. But it is a real barrier. If I were going to author Android software, I do not believe that I'd do the authoring on an Android device.

    When Dartmouth College launched the Basic language 50 years ago, it enabled ordinary users to write code. Millions did. But we've gone backwards since then, and most users now seem unable or unwilling to create so much as a simple macro

    I don't know about this "going backwards" stuff.

    I can believe that a higher proportion of personal computer users in 1990 could program to at least some degree than could the proportion of, say, users of Web-browser-capable devices today.

    But not everyone in 1990 had a personal computer, and I would venture to say that the group that did probably was not a representative sample of the population. I'd give decent odds that a lower proportion of the population as a whole could program in 1990 than today.

    I do think that you could make an argument that the accessibility of a programming environment somewhat-declined for a while, but I don't know about it being monotonically.

    It was pretty common, for personal computers around 1980, to ship with some kind of BASIC programming environment. Boot up an Apple II, hit...I forget the key combination, but it'll drop you straight into a ROM-based BASIC programming environment.

    After that generation, things got somewhat weaker for a time.

    DOS had batch files. I don't recall whether QBasic was standard with the OS. checks it did for a period with MS-DOS, but was a subset of QuickBasic. I don't believe that it was still included by later in the Windows era.

    The Mac did not ship with a (free) programming environment.

    I think that that was probably about the low point.

    GNU/Linux was a wild improvement over this situation.

    And widespread Internet availability also helped, as it made it easier to distribute programming environments and tools.

    Today, I think that both MacOS and Windows ship with somewhat-more sophisticated programming tools. I'm out of date on MacOS, but last I looked, it had access to the Unix stuff via brew, and probably has a set of MacOS-specific stuff out there that's downloadable. Windows ships with Powershell, and the most-basic edition of Visual Studio can be downloaded gratis.

    • Hypercard was free for a while.

      Windows 3 shipped with Toolbook (hypercard clone) free for a while.

      • Hypercard was free for a while.

        Yeah, and I wrote some stuff in HyperTalk, but IIRC it turned into some sort of Hypercard-the-authoring-environment and Hypercard-the-player split, with the player being redistributable.

        kagis

        https://en.wikipedia.org/wiki/HyperCard

        At the same time HyperCard 2.0 was being developed, a separate group within Apple developed and in 1991 released HyperCard IIGS, a version of HyperCard for the Apple IIGS system. Aimed mainly at the education market, HyperCard IIGS has roughly the same feature set as the 1.x versions of Macintosh HyperCard, while adding support for the color graphics abilities of the IIGS. Although stacks (HyperCard program documents) are not binary-compatible, a translator program (another HyperCard stack) allows them to be moved from one platform to the other.

        Then, Apple decided that most of its application software packages, including HyperCard, would be the property of a wholly owned subsidiary called Claris. Many of the HyperCard developers chose to stay at Apple rather than move to Claris, causing the development team to be split. Claris attempted to create a business model where HyperCard could also generate revenues. At first the freely-distributed versions of HyperCard shipped with authoring disabled. Early versions of Claris HyperCard contain an Easter Egg: typing "magic" into the message box converts the player into a full HyperCard authoring environment.[15] When this trick became nearly universal, they wrote a new version, HyperCard Player, which Apple distributed with the Macintosh operating system, while Claris sold the full version commercially. Many users were upset that they had to pay to use software that had traditionally been supplied free and which many considered a basic part of the Mac.

        Hmm. Sounds like the interaction was more-complicated than just that.

34 comments