It's like a dance, you know
It's like a dance, you know
It's like a dance, you know
What kind of unrealistic bullshit is that even? A combat game where you need a sense of timing and responsiveness? Immersion roont.
It just clicks
Some of these people ain't never played Tenchu and it shows.
The only bad thing in Sekiro is, that every time you replay it, you breeze through it. I replayed the game during last christmas, pretty thoroughly this time, and was done in about 20 hours. Even Sword Saint my Beloved is not hard anymore because once you memorized the dance, you cannot lose.
There's a fantastic mod called sekiro: resurrection that solves this. The bosses have a ton of new moves, there's entirely new bosses, YOU get new moves, it's nuts. It's also quite difficult, perhaps a touch too much at times.
Yea definitely. Recently started up a new playthrough, my fourth one, and while I'm a little rusty and have to get back into it, the muscle memory is all there