... is it as wrong as the nasty-ass shitcan milk; left there by some nasty ass space pirate?
(Found on Vectera, in the starter mission to go off some pirate dude.)(we won't get into the other reasons of how it might have been left there.)(Trade Authority still bought it. "yeah, we can flip that!" Ew.)
Kind of reminds me of highschool; one of my friends always got strawberry milk; and like all big high schools we had maybe 10 minutes to actually eat. He sat down, scarfed the fried shit and went to slam his milk.
He started gagging with this horrific look on his face; the carton came away and this stringy looking pink snot rope came away as he was choking it back up. It was like, half-set egg whites.
People keep complaining about it, but i am enjoying the shit out of it. Just passed the 100 hour mark, and i havent even touched the faction questlines. I find the exploration very satisfying, the side quests well done and the main story... acceptable. I like the procedural genration, theres no way in hell a game of this scope could exist without it. The ship building is complex and satisfying, the ship combat is also fun, if somewhat basic. It has the same heart and soul as any bethesda game, if you like their other games i would highly reccomend Starfield.
Starfield is wide as an ocean, and as deep as a thimble.
Exploration quickly gets tiresome, Most the quests are decidedly average, and every mechanic in the game feels like they stopped and said good enough half way through development, and there are mechanics that were very obviously abandoned but left in the game as vestigial annoyances.. Its very reminiscent of Cyberpunks release, imho.
So my personal suggestion, if you must buy a game to play right now, is to buy something else, and come back to Starfield in a year, and hopefully by then they've listened to player feed back and made some drastic improvements to the game, story, and mechanics... Or if you don't want to wait a year, then at least wait until after the creation kit is released.
IMHO, Its the weakest game Bethesda has ever released, and doesnt even hit the engaging Bethesda points that previous games excelled at.. Mostly because you do nothing but fast travel between comparatively tiny rooms, and any exploration is either 1 time discovery of planets you'll fast travel to later, or frustrating searching for the last mineral/flora/fauna you need to complete a planetary survey.
I love it, it took me a while to really get into it but it was well worth it.
My best suggestion would be to ignore the main story and follow side quests, that's the real meat of the game.
Exploration is a mixed bag, if you are expecting Skyrim where you can get lost going in any direction you are going to be disappointed. The planets are mostly empty but incredibly well made from a space simulation standpoint, I spent a while just traveling the solar system and taking pictures of cool places I found.
I think following the main quest until the first temple is a good idea, personally. After that, you're in a pretty good spot to decide whether you want to pursue the main quest line more or focus on side quests.
I mean, I got it as part of Xbox gamepass so in a way it's freeish (and in a bigger more tangible way it's not lol). I'm enjoying it, first 12 hours sucked and I nearly dropped it, but it got much better.
Just an imo, it's very similar to fallout 4 I'd say. Nothing more, nothing less. There isn't some amazing questlines or a complete reimagining of the formula. Just change stuff to space, and remove maps to become this shitty starfield system and there you go. So it depends if you enjoyed fallout 4.