Cyberpunk dlc sucks. 10 side missions and like 5 story missions for 30 bucks.
That's half the main games price... Just don't buy it
edit
ok ill add some other info i dont want this to sound like a mindless bashing
BUGS as of patch 2.01
in a quest you need to alternate between your face and another character. everytime after the switch the Start menu would be unavailable, only fix is to save and reload the game(you change clothes like 4 times in that quest and it gets bugged every time)
character getting ejected into the air while leaving a vehicle for no reason
character getting stuck into vehicles if you approach them too fast and the world freezing in solidarity
quest markers not getting updated
quests taking over your your tracked quest for no reason
characters sending you texts while you are talking to them
I disagree, with or without taking bugs into consideration. It was a great experience and if you liked the base game you'll probably like the expansion too, if you didn't like the base game then you won't.
OK that's your opinion. If you are poor and/or from a low income country that's even understandable.
OTOH, 3 million people thought otherwise and bought it. Wake me up when you have made a game and an expansion for it for 3 people, let's see how buggy those are. I will take the time to online shit-talk about those, too!
What is worth 30 dollars to you...? You said you'd have paid 15 for this, which is absurdly low in this day and age. A small expansion pack in the early 2000s would have cost more than that.
I think that 20 side missions and a bit more of story would have made this more acceptable. The base game is what 60 side missions for 60 bucks? Why should you get less value from this? Most of the work was already done
What a bizarrely corporate measure of quality this is... this is how you end up with mile wide, inch deep grind fests that just ooze "value" by pure volume. I think expecting this amount of content for $15 at this point just means that you can expect no content at all, because it won't be commercially viable to keep all your dev teams spun up to work on it, along with patches.