Moving to Linux soon, and wondering how pirated games work with it. I know about proton with steam and lutris for most bought games, but how would I run pirated windows games over there?
I use Lutris for this. It makes configuration simpler. The problem is that your crack or patch might not work because it’s shit or because wine/proton doesn’t like it, and it’s not easy to figure out why.
Jc141 on 1337x and LinuxRulez on torrminatorr have repacks specifically meant to work on linux. You just have to run their bash scripts and it auto decompresses the files and sets everything up for you. Make sure to follow jc141 setup guide on github to make sure you have all the dependencies installed. https://github.com/jc141x/jc141-bash/blob/master/setup/readme.md
For Fitgirl and Dodi repacks, Lutris is probably the easiest. I usually setup my folders similar to jc141. GameName with 2 subfolders called game and prefix. The game folder is my working directory and my prefix folder is my prefix directory. This allows me to have different wine prefixes for each game in case some games have extra dependencies that mess with other games. I point Lutris to the installer exe and run the install then afterwards I switch it to the game exe. I usually use WineGE instead of the default Lutris option for the prefixes.
For KaOsKrew, I use a windows VM with QEMU to unpack and use sftp to transfer the files because I haven't had any luck with getting their installer to work. I do the same with Fitgirl and Dodi repacks that have unarc errors during decompression. Then its just setting up with Lutris as normal.
You can also add non Steam games to Steam and make them use proton, I've only had to do this once with RE0, I couldn't get it to run any other way.
r/linuxcracksupport might be helpful and I think they have a matrix chat too.
I've recently been convinced to try Linux again because it's so easy etc but I didn't about repacks and fuck, why does it seem so complicated? Windows, 2 clicks of a button and it's done...
This is kind of another problem, why can't we have self-contained one click things anymore. Nowadays its all about dependency hell, cloud based stuff and whatnot. It doesn't matter if you're under Windows or Linux still the same crap, long gone are the days when we could get a game on a CD/DVD and be able to install that offline for ever. There should be laws in place against this, software is becoming very "volatile" mostly unreliable and unusable after months or years.
For jc141 and LinuxRulez it really is just 2 clicks once you have the dependencies installed. Your distro will already have most stuff installed but if you follow along with the jc141 setup they basically cover nearly every option that someone might need to get their repacks to just work.
I just checked and it took 16 clicks within Lutris to install a Fitgirl repack, not counting the Fitgirl install setup part.
I'd personally much prefer to do that than to have to deal with Windows and Microsoft but thats just because I care more about online privacy and can't stand monopolies more than the average person.
To make it even easier, instead of using Lutris you could just install them as non Steam games in Steam, again I probably would just use Steam to install them if I didn't care about privacy and stuff.
I don't see these things as a linux issue but more so as a monopoly issue. Microsoft has gone decades doing everything they can to ensure Windows is what people think of when they think of computers and its worked.
Wow now thats really cool. Im curious if this would work well with Ilok.
The main reason im not switching atm is because i make music and unfortunately some of the plugins i use require Ilok. Regardless if it does, def interesting! Thanks for sharing.
I recommend using this amazing ressource: https://github.com/jc141x/portal for games already repacked for linux and ready to run with a simple bash script.
From their Github:
Q: Why use the dwarfs format? It makes it less convenient for users.
A: Our purpose is to serve a community which is involved enough to be able to follow a short setup page. It enables us to provide users with new technological features that we find useful.
I think I remember one of them saying its because some games can be decompressed "on the fly" with DwarFS. So their mindset is the user doesn't have 2 copies of the game, compressed and decompressed, which saves space but also increases the chance that the user will continue to seed the files. Instead of someone downloading the archive, decompressing it and deleting the archive and just keeping the game files which can't be seeded.
Not sure if you are allowed to post direct links here but when I want pirated steam games I always go to https://cs.rin.ru/forum
Search for the game, click on its thread and browse the pages until you find a good crack or repack (fitgirl, dodi and others posts their repacks on that site) or sometimes you will have to download the clean non cracked files on there and patch it yourself. Fortunately that's quite easy.
PSA you need to make an account before links will show, and if the download is encrypted/locked, the password is always "cs.rin.ru" unless something else is specified.
NB: I obviously can't guarantee that the download is safe, but I would trust it. You could also check the other pages if someone you trust (like fitgirl) posted something
As other have pointed out a majority of the time games are setup with Lutris. Essentially you create a new game, set a wine prefix so you have a Windows-like directory, then you select the installer as the executable before switching to the games executable. Sometimes you may need to limit the RAM usage of installers or check ProtonDB/PCGamingWiki.
These steps are the same steps you would use for CD games that don't have a (working) installer script or indie titles from places like itch.io.
JohnCena141 is in a few piracy Wiki's here and they focus specifically on native Linux titles. They're exclusively on 1337x as far as I'm aware.
It will now. You just have to do some poking.
You need vinegar installed (It's on flathub if you're a flatpak user.) Tell wine to use vulkan instead of DXVK (mkdir -p ~/.var/app/io.github.vinegarhq.Vinegar/config/vinegar/ && { echo "[player]"; echo "dxvk = false"; echo "renderer = "Vulkan""; } >> ~/.var/app/io.github.vinegarhq.Vinegar/config/vinegar/config.toml ) for flatpak again. And then boom. roblox running. no issues.
In all my years of pirating on Linux is the first time I've heard of this tool, could you give a brief description of it? Their Github isn't entirely clear and his website is completely in Russian.
It's create own folder with wine prefix.If simply talking when u click on exe file,pop up a new window with asking u which version of installed proton/wine to use and on what to run it vulkan/opengl/gallium-nine .it's automatically download the updates of dxvk and new version of proton-lg and proton-ge.And have very cool feature about adding shortcuts to main menu and ur desktop folder like it would be usual native program.It's also have wide customization about launch options and integrated vkBasalt as example
Proton will make almost anything work. There are more than a few different approaches but if you need a gui/simplified all-in-one tool I can't recommend lutris
enough.
Yeah sure and then it fails because some WINE compatibility issue or because you've to manually install half of Windows on Wine manually before being able to install anything useful.
assuming that you're running WINE through the terminal you'll see if there's any error and usually it's pretty simple to find what you need to make the game run (if it doesn't already)
for starters get all the gst/gstreamer packages including the plugin ones (libav, good/bad/ugly, etc.) and make sure to have both 64 and 32bit versions.
get wine-mono (or directly install .net runtimes in your wineprefix, easily done with winetricks) and wine-gecko.
after that you basically just get whatever .dll or vcrun stuff as needed (following error messages), most easily done through winetricks
I will admit though, while using Linux Mint (instead of Arch Linux which I use on my home PC) at a relative's house I had some trouble at first because a) apt package manager sucks, b) the names of the packages were different, and c) wine-mono and wine-gecko packages didn't exist so I had to follow these instructions https://wiki.winehq.org/Mono & https://wiki.winehq.org/Gecko
also just like how protondb is a really good resource to look up how well games will run on steam proton and tips on how to run them, there's https://appdb.winehq.org/
I have a question regarding that too, I tried to get a GOG copy from Fitgirl working with Lutris but it keeps asking more for authendifiation to run one of the presets and the button for that seems broken so I can't evdn try to log in.
If you're pirating, don't use those lutris install scripts, they download directly from the original source like Steam or GOG.
Instead add a game on Lutris by clicking the + button, tell it to install from an executable (.exe), give it a title (if it corresponds to the name on lutris.net, it will download the cover art for you), pick a folder (which by default will be a new wine prefix folder just for this game), select the installer. Proceed as if you were on windows, exit after finishing installation so lutris will know you're done installing. Your game will be ready to double click :)
Hmm, doesn't installing without a config require to do everything manually or do things like the .NET installer actually work within the Wine container?