Sure, but for kids, or someone new to development, it also lays out things visually for them. A seasoned software engineer writes a for loop with muscle memory, but when you’re trying to learn the underlying basics of what code does, stuff like this can be super helpful. While it’s obviously not designed for professional work, it’s great to let these tools flourish, for many they can be the stepping stone into going into a career of actually writing code.
Then, as a professional, they too can lament writing tests, commenting their code, linting it properly before they merge it, dealing with actual merge conflicts, dealing with others’ bad code, dealing with their own bad code, the cycle continues
I wish I could show this comment to people who built a multi million dollar project for the government using just these kinds of tools. But maybe you can only get away with that kind of thing in government contracting work lol
The node graph (shown on the left side of the image) is like one of the cornerstones of unreal engine though isn't it? Meant for professional work? I think it's stupid and could never use it.
I made a codeless RuneScape bot 10 years ago and it looked pretty much like this picture. The main advantage ended up being that it was plug n play (so you could quickly automate something) rather than "no code"
I too made a "no code" solution that looked like this... But to play poker online.
Screen reader software to read the cards. It took months to give it all the hands and positions to play from. It looked worse than this and ran on an old PC hidden under the stairs.
It paid for uni up until the point they added table captcha. I wasn't smart enough back then to solve that one.
I have to use no code automation tools at work sometimes (marketing). I have created automation that are too big to load and have crashed the platform and require help desk to go in and delete my automation and start from scratch, but would probably be a dozen lines of code, because it restricts how you use AND and OR.
Those no code automation tools drive me nuts.
I look at them and I think "oh that's really handy" then 2 seconds after I find out it simply doesn't have support for what I'm trying to or it's cumbersome as fuck.
And it's not even like I'm trying to do anything crazy either, it's like the second you put one finger outside their perfect little use cases it all falls apart.
I actually really enjoy using Blueprints in Unreal Engine.
It feels like working with modular synths, and can get chaotic very quickly, which is honestly a ton of fun. It also forces you to have to stay organized and comment and format your blocks of code into something readable.