Aonuma says Nintendo not thinking about classic style Zelda games at the moment. Does anyone think it likely they could use a third party developer again, like when Capcom made the Minish Cap ?
The Legend of Zelda series producer Eiji Aonuma has again commented on the possibility of revisiting the style of past entries in the series – but there are no plans as of now. Speaking with RTL Nieuws, Aonuma said that games like Breath of the Wild and Tears of the Kingdom were possible because of ...
That would be great. Don't get me wrong: BOTW and TOTK are awesome and easily some of the best games I ever played. Yet, I'd love some games from other developers. Minish Cap is an exellent example. It was flawless and so much fun.
I doubt they’d trust another company with a “mainline” Zelda game. The IP is too valuable to them. I could see more Hyrule Warriors type games but I reckon Nintendo will keep most of their main development in house, and I’m not sure they want to make that kind of game anymore from what they say, so I wouldn’t hold your breath. One thing I wonder about is what’s next? They made two great open world games now and maybe they’ll move on from that formula too. But to what? Who knows.
Eh, other developers are already basically making Zelda games minus the name, and you can play them without giving nintendo money. Unsighted, Death's Door, and Crosscode are all great and take strong inspiration from Zelda, just to name a few.
Keep your eyes open for Mina the Hollower hopefully later this year, it wears its Link's Awakening inspiration on its sleeve. Adorable mouse character and healthy dose of Castlevania mashup from the developers of Shovel Knight, I'll be surprised if it turns out anything other than a slam dunk.
I would loooove if we could get top down Zelda games occasionally between BotW-style games. Like how we get 2D and 3D Mario games. I definitely don’t need an Ocarina of Time type of Zelda anymore though. That version aged and doesn’t hold up very well anymore IMO.
I really enjoy the new games but I had concerns with the company's direction back when A Link Between Worlds came out. They were so excited to break the linear formula and that started the "destruction" of the metroidvania aspect of Zelda. For me, that is a core aspect of the IP.
I loved BotW enough to buy it twice, but it definitely lost a lot of the Zelda "feel" so it only deepened my concerns. I will admit that TotK feels more like a proper Zelda title than BotW. But I still miss the item gating puzzle style progression.
Anyways, I just hope their takeaway is not hyper focused on open world sandboxes forever.
Someone in another post suggested Blossom Tales, I'm 2 hours into the first game (which is $4 CAD on sale on Steam) and while it is an obvious Zelda clone, they made some interesting changes and the game is fun.
Seconding this, blossom tales is super fun of you're looking for a 2d Zelda experience, and if you're alright with diverging a lot more but keeping the same vibe, both Tunic and Crosscode are fantastic games as well.
Give me OOT with the systems created with BotW
/TotK. There is so much potential here for freedom here the way you could complete dungeons in different orders, while still adhering to a classic dungeon-with-items Zelda formula. Lighting fires with bombs vs arrows vs thrown torches. Reflecting light with mirrors or a mirror shield. Even using enemies’ attacks or weapons to do so. If this was part of the core design of the game, it could be treated like how sequence breaking is now sanctioned in Metroid games and part of its design.
I think a 3rd party might be able to do this while Nintendo charges forth with their new vision, and this would probably be my favorite style of Zelda game.
What exactly from OoT are you missing in those two games, though? I'm honestly curious, because there's very little that is objectively 'missing' compared to OoT
As someone who thinks BOTW and TOTK have a TON of glaring flaws that modern game journalism refuses to critique, this is disapointing to hear. I fear they're just gonna keep making BOTW clones with different powers and I'm never gonna get a traditional zelda game that isn't a remake again.
The worlds are largely empty and boring to explore even compared to some much older open world titles
movement/controls are clunky
the combat system is incredibly simplistic especially compared to other games and makes combat largely uninteresting and unchallenging
the weapon durability system is terrible and not only discourages exploration (to save your good weapons), but also prevents more complex combat mechanics from existing at all
the plots really aren't good at all
the shrines are repetitive
the side quests have no good rewards and often aren't worth bothering with. This is due to any substansial rewards (health and stamina) being locked to shrines, main tools being given to you at the start, a lack of proper progression, and other tools like weapons being disposible.
Because they give you all the tools at the start of the game, there's really no sense of progression making the game feel stale a lot more quickly then it otherwise should
TOTK doesn't really address any of these problems from BOTW. It does address things like enemy variety, and dungeons/bosses (barely), but both games share so many of the same issues I struggled to get through TOTK.
I have long given up on guessing Nintendo's next move. One thing I'd bet on is they'll shake things up sooner or later. Zelda isn't stuck in this precise genre forever. It's always been in their DNA to surprise us.