I had bought this on GOG a couple years ago and had intended on getting back to it, it has taken me a few hours to wrap my head around what this game actually is as I was trying to complete all the quest for the first main area Fort Joy, but after watching Divinity: Original Sin 2 is an RPG Lover's Dream by Ghostcharm it's clicked and I am trying to be more open to not winning every situation as if it was a more genuine adventure.
Playing Divinity: Original Sin 2 is uncannily like playing a tabletop RPG. The way that Larian’s sequel embraces player creativity immediately conjures up memories of days spent sitting around a table, asking the Dungeon Master if I can attempt the last stupid idea that floated into my head. And like a good DM, Original Sin 2 usually answers that question with “Yes, you can attempt it.”
My only regret is that I got it on GOG as it was cheaper, which has made mods less friendly without the Steam Workshop, but it was a lot cheaper at the time and hasn't gone below $15.74 on Steam since.
Divinity 2 is a fantastic game and has a ton of replayability. I think I've started it 2 or 3 times now, but the game is so vast and quite long that I end up getting busy with life and then forgetting where I was in the story. Can't recommend it enough though, because it's fantastic. Hope you enjoy it!
I think that it is the best of the turn-based strategy genre. My wife had a hard time playing this one with me, though, because I would take a long time (too long in her opinion) budgeting my points to get the most out of a turn.
Divinity Original Sin II is also an amazing game to play with your Significant Other as well. We sunk in well over a hundred hours into this game and it was a blast!
It's really great, my wife and I need to finish the last few acts at some point.
It did have 2 pain points for me, though. For one, there are some encounters where you can get stomped because of you initial positioning, which made us reload and basically game the system for a better start, which felt a bit weird. The other is that, mostly because of the shield system, you can't really make a hybrid character. You'll end up chipping away at 2 separate health pools when you should be focusing on one of them. I haven't played many rpg's like this, though, so maybe all this is standard and/or I'm just bad at the combat.
The general consensus is that hybrid builds are tricky and require a good understanding of the mechanics to pull off. You could pull builds from fextralife to make it easier, or just make a hybrid party made up of 2 magic and 2 physical damage dealers, which is far easier.
I got tired of managing the skills and inventories of 4 characters so I’m going to try another run with 2 line wolf hybrid builds. Probably will end up on east mode cause I want a chill experience.
I loved this game, but it didn't fit well with my gaming style. When I play games (probably because I grew up playing Sierra and LucasArts adventure games), I like to explore every area and chose every dialog option. I felt like Divinity was just too huge to do that and also it didn't make sense to play that way. I think you're supposed to just pick on dialogue option and stick with it like you're role playing (it is an RPG), but that's not how I like to play!