It was painfully underpowered when it launched. The SoC in it was already 2 years old, the Switch is basically a mid-range smartphone from 2015 that launched in 2017.
The SoCs in the Xbox One and PS4 both use highly custom AMD Jaguar SoCs with more powerful graphics capability than AMD included in their home release version of their Jaguar APUs. The Jaguar architecture launched mid-2013. The Xbox One and PS4 both launched in November 2013.
Compared to the Switch, which uses a slightly modified nVidia Tegra X1 chip, that is actually underclocked. The nVidia Shield TV was more powerful as it did not underclock the X1 chip (Switch is about 780Mhz (docked BTW, an undocked Switch runs at a measly 300MHz) while Shield TV is 1Ghz). The Tegra X1 launched in 2015, and the Switch launched in 2017.
More ridiculously some rumours are saying that the Tegra in the new switch would use Samsung 8N process. Well, Yuzu fans might simply stick with their Snapdragon 8 Gen 4 then.
Depends, the faves that are made purely for it in mind are great in my opinion. Animal Crossing, mario odyssey and wonder and the like. All look great and run great.
I agree, but they will undoubtedly be able to do more with more capable hardware. I was also disappointed by the switch’s relative lack of gimmicks beyond its hybrid nature. I miss streetpass, Miiverse, etc. I hope they can get back to some of that on the next gen hardware.
I do really miss dual screen gaming though. The assymetrical stuff that the wii u did was A tier and its not been replicated anywhere without the need of a second independent device. Also Mass Effect 3 on the wii u was the best version because of the gamepad. It was great not only having a map at all times but also being able to issue commands without having to go into that wheel menu that slowed the game down.
I also agree. I hope the really blow it out of the water with both power and bringing back some of that ol' nintendo charm. Switch feels very lonely with how clinical it is.
I liked the idea, but it was expensive for what it was even if technically it was the right price for the parts cause it wasn't just any old standard cardboard. I do think they should've kept going with it though
Yeah it got pretty bad. Don't get me wrong, it's amazing that totk and botw runs as well as it does, but I consider it a tragedy that neither game is allowed to run at it's full potential.
Look yes and that's how I played my last botw run, but we're in the age of 4k60fps on every other console, devs having to hold back their vision because they have to develop for a 2015 smartphone in a fancy box is just a bit silly.
Botw was a wii u game that's why. Both versions have different pros and cons performance wise and i think that's because of the change of scope and systems and whatnot so i don't think that's a fair example. And because of that i think it also extends to totk somewhat since it's building on top of that already slightly shoddy foundation
What the hell? That's a game published and developed by Nintendo for a platform created by Nintendo. There literally can't be anything more fair. Witcher 3 runs better on Switch than a 1st party game.
TOTK is not only 1st party game, it's also made for Switch only, so even your weird argument doesn't hold.
Seriously, stop fanboying so much, this is ridiculous.
The wii u in some ways was more powerful than the switch is what I was saying. And because BOTW was initially a Wii U game (the switch game being a port) and it was intended to push the wii u to the absolute limits at the time. TOTK is just using the exact same engine as BOTW, even though TOTK is a game solely designed for the Switch, it's still using a lot of code that was initially intended for the Wii U.
BOTW and TOTK are more comparable to the third party games being pared down to fit on such a small device after being made for much more powerful hardware initially, like the Witcher 3 and whatnot.
And even though Witcher 3 does run really well. Still looks like it's covered in vaseline compared to its other console versions.