As Dragon's Dogma 2 launched on PC Thursday evening, a previously hidden suite of microtransactions became available for purchase.
Things you can buy for the single player ARPG include fast travel points, Rift Crystals for hiring Pawns and buying special items, appearance change and revival consumables, a special camping kit that weighs less than normal ones, and a few others.
In response to the microtransactions, Dragon's Dogma 2 is being review bombed, with the game currently sitting at "Mostly Negative" on Steam.
Before everyone jumps on the hate-wagon, all of the items that you can buy with real money are purchasable easily in game with in game currency as well. Its real shitty to sell them, but you are not required to buy them, at all.
Yeah, I thought I might be getting whooshed there, but I also thought there might be people that saw the shit they were selling for real money and just assumed it was a free to play game, cuz clearly this sort of monetization has no place in $70 games, but well...here we are.
While I understand that, I'm kinda sick of game companies trying to sell cheat codes in an already full priced game.
It incentives creating a frustrating gameplay loop which can be bypassed for money.
If the game was a live service game, where there is expected updates (and thus development cost/server cost) then it could maybe be okay, but it is walking the line between full priced game and free to play game and I'm still figuring out if I'm okay with that or not.
Naw they hid the micro transactions in the developer notes so reviewers wouldn't find them. They knew what they were up to and capcom had been pretty bad about their games and monetisation. This is scuzzy and i hope they get reamed for their underhandedness