The explorers camping kit is probably the most egregious of the "DLC"
So to explain, as you and your pawns battle you take damage, take enough damage and there is a portion of your HP you can't recover with magic or items. So you'll either have to go rest at an inn or find a bonfire to set up camp. To make camp you'll need the camping supplies item, the ones I have found so far are very heavy in weight, which means your party won't have much space for loot.
The explorers camping kit DLC will give you 1 camping supply and make the "explorers camping kit" available to purchase within the in-game shops, and it will be much lighter in weight than the normal camping supplies. Capcom have purposely made the experience far more tedious than it need be in their fully priced AAA game so we would spend the extra money on their quality of life DLC.
I don't remember it being that bad but in battlefield heroes the weapons and upgrades you unlocked with free points were only temporary (like 2 weeks at a time or something)
It is, afaik all the microtransactions are available in game, most of them are even very very easily available. Capcom has been doing this for years in all their games, even Monster Hunter Rise has the character edit voucher bullshit, but people have finally called them out for it.
That camp kit comes with the deluxe addition, which they probably are unaware of because they got the game for free. It also comes with one of those edit voucher things as well. I doubt I'll ever use mine though because they also have an amazing character creator that came out weeks ago that let you meticulously design your character and your pawn. Then when you start the game they are right there as a choice. Something else they probably didn't know because they had the game so early.
It's all made up of drama for clicks, and seems to be working.
The edit voucher is also available for rift crystals in game. The drama isnt made up I'd say but it is misdirected. Be mad at Capcom not the people playing the game and having fun because the game itself is actually good.
You can unlock fast travel in game. You can pay to unlock it early.
It's basically cheat codes as mtx. Doesnt affect the gameplay.
All reviewers were informed that there were going to be microtransactions. Only 2 of 25 reviewers even talked about it in the reviews but both of them said the mtx doesnt have an affect on enjoying the game (the mtx are basically just for people who dont want to play the game as intended)
Cheat codes have long been part of gaming history with. Up up down down...
The difference is literally nothing in weight. Honestly. This is the biggest non issue. A few potatoes you loot off the ground can weigh more than the difference between the camp you purchase for gold in the first town and the dlc.
If you wanna complain about legitimate issues like frame rate or only one save, that's fine. But for anyone that's played the game, the dlc is beyond pointless and not worth this level of outrage.
It's not about the practicality, it's the fact that it is there in the first place. Its like to boiling frog, gradually adding slightly more crap with each iteration.
So of course they will not add full pay to win in single players in one shot
That kit is part of the Deluxe edition, or $2.99 if you want to buy just it without the other bonus items. I think calling it DLC is a stumble by CAPCOM, but this guy has made a whole lot of drama out of his entitlement over not getting items from another SKU with his FREE pre-release copy of the game he finished in advance of release.
The same system that had the majority of players begging for fast travel. They can blame the players all they want, but the fact remains that the game would be better if I didn't have to trek from one town to the next again and again and again and again and again. The main story of the first game takes about 32 hours to beat. How many of those hours are spent walking through areas you've already been through?
The "intended experience" is worse than the Super Deluxe Golden Platinum Edition experience. Do you really believe they didn't design this game to incentivise these purchases? For one example, do you really think the fact that they sell rift crystals for real life actual dollars had no impact on their decisions for the cost of hiring pawns? Do you honestly believe that the fact that they sell lighter camping equipment had no impact on how much they made the base game camping equipment weigh? If they think it's worth a couple dollars to get slightly lighter camping equipment, why didn't they just reduce the weight of camping equipment?
Do you think that maybe the decision to have one save file per player and the decision to sell a single use character redesign item might be related?
It's the same system as the first game. They designed the same system. I don't know what is so hard to understand about this. They added skips for idiots that want to pay extra, but for the rest of us it's the same damn thing as it was last time.
Honestly, I can't take the outrage culture of lemmy anymore. It's made this place unbearable.
Thanks for confirming this, all the rage around this game is exhausting. I loved the first game, would probably place it in my top ten of all time. I have no complaints about omg actually having to traverse the world. It’s the way the game is designed to play. If there are paid workarounds to play it a different way it doesn’t affect me or anybody else who loves this kind of game.
They designed the same system, which people complained about the first time around. Like I already said, they added skips for idiots that want to skip the boring parts. If you know that part of your $70 game is so boring that people are willing to pay extra to skip it, just don't include those parts.
It's not significantly worse, the tent is the only item in the mtx that even has any benefit over the shit available in game. Even the fast travel item you can get the maximum number in-game and need to use a consumable that isn't even in the mtx every time you want to fast travel to it. This game and it's devs aren't the actual issue, it's the people running Capcom that insist on putting bullshit mtx in every game since the first dragons dogma.
In the case of the tent, the devs are actually the issue. They knew that they were going to sell a lighter tent when they released the game. If you don't think the existence of a lighter tent that you can pay real life money for had any impact on how much the base game tents weigh, then I have a bridge to sell you.
I did say the tent was the only item with benefit over items in game tbf. That is a shitty mtx yes, but I think Capcom pressures their devs to include mtx in every game which is why you see it in things like Resident Evil and Devil May Cry over the years
Or companies could stop fleecing basic gameplay features that have been a staple of games for many years behind a completely unnecessary pay wall. Somebody wants to use fast travel, give it to them. If they don't, keep the option available for those who want it.
The fast travel is in the game, the mtx is a placable fast travel point of which you have a limit of 10. All 10 are findable in game and require you to use a limited consumable item that isn't in the mtx store every time you want to fast travel to it. The mtx are actually comically stupid decision from Capcom because they're unironically useless if you just play the base game and serve only to drag the games reputation through the mud.
You can buy the ferrystones for gold or loot them. They cost 10k gold. I had over 30k at level 10. Buying them is literally nothing mid to late game. You can also fast travel with carts that let you snooze or fight monsters. They are actually more interesting than ferry stones cause you get exp and loot.
And there's still no good reason to let that be something you can get with real life money. That's basically saying "Hey, you just gave us $70 to play our game, but if you think our game is too long for your patience, you can give us more money to play less game."
You literally can, fast travel is a part of the game. And just like in the first game it's limited behind an item. It's is the exact same system the series has had for a decade. Just they let rich idiots skip the system.
Again, it's the same exact system that was in the first game
That doesn't make it any better. That's effectively just making people pay to access developer and cheat codes. I can do that for free in Starfield with the press of a button and a short command.
It'd be like Mortal Kombat coming out and letting people pay real life money to do an easy fatality.
They just let rich idiots skip the boring part, you mean. The main story in the first game takes about 32 hours to beat. How many of those hours are spent trekking through areas you've already been through before?
Who cares? If that's what people enjoy who are you to judge. The way travel works is IDENTICAL to the first game. And now you're outraged because why? You didn't know what dragon's dogma was? Sounds like you pre ordered a game and you didn't even bother to check what it was.
I wouldn't touch this shit with a 10 foor pole, but that's because I knew the first game did the exact same bullshit. Your outrage is cringe.
I mean it's clearly not what people enjoy given how many people asked for fast travel. Point remains, a good chunk of the amount of time it takes to play the game is just replaying the same areas you've been through before. I'm not stupid, I didn't pre-order the game. I was just hoping they made the one change literally 99% of the people who played the first game asked for.
Man, can you at least acknowledge that it's a valid position to not want to have to replay content that I've already played multiple times? I don't mind spending a long time on a game. I spent like 70 hours on Nier Automata, but I wouldn't have spent 70 hours on that if 30 of those hours were just replaying the same fighs over and over and over again.
What franchises have been ruined by taking the boring parts out?
I'm not saying it isn't. What I am saying that it's also completely valid to acknowledge that this game isn't for you then. Good games usually don't appeal to everyone, it's that simple.
This comment is so damn long, because I have to clarify my positions because the idea of charitable interpretation is completely unknown on the internet. I feel like all of this stuff is implied when I say I simply don't want the game to be as hard, I don't want the game to take as long, but the moment I say that, motherfuckers start saying I have the attention span of a goldfish and I just suck at video games. It's frustrating.
This is the same argument I have about difficulty settings in soulslike games. The games do appeal to me, and the only thing keeping me from liking them is something totally arbitrary. And any time I bring that up, people assume the least charitable positions: "you just want it to be a mobile clicker game. You have the attention span of a goldfish." Like, no, I just want a game that I'm deeply interested in to be accessible to me. That doesn't mean turning on God Mode and skipping to the final boss, it means making it so that after I die to the same enemy a couple dozen times the AI eases up like in Mortal Kombat. I just want devs to have 30 hours of content for 30 hours of gameplay. I don't want to replay the same parts multiple time for no reason other than "that's just how the game is."
And I want that to be an option, not the default. I don't want to take anything away from you if you personally enjoy the hardcore, no fast travel, fight the same enemies a hundred times approach. I would personally like to be able to move on so I can see what happens next in the story. And that doesn't mean that I want to simply skip every fight and watch the game like it's a movie. There's a middle ground there, you know? Where the game remains just as challenging, but meets the player at their level of competence and time availability instead of demanding more than many of us who want to play the game are able to give.