I never understood why itch.io had so many horror games. Once a year I will make a Spooky game around Halloween, but they're never that spooky, just Halloween themed usually.
My theory is that because the real intention is 'to not see the thing but build suspense of the unknown' makes people think it will be easy because they are designing things not to be stared at intently but only flashed at the user quickly.
Yes, I use this to hide visual novels, otherwise one would drown in them.
Unfortunately it only works for excluding just one tag, and there are people in the forums, going as far back as 8 bloody years, begging for there to be a proper tag exclusion system.