I hate it when people use Github and pretend an application is open source when in fact they only host a couple of screenshots and a binary download. The "source code" download only contains the screenshots and the Readme.
That was my exact reaction too, but then I remembered that the source that this source-port is based on was not officially released. It was leaked a little while back (last year?), so that means if the authors of this source port make the source available then they could be liable for a DMCA takedown request or a copyright lawsuit.
They could make their changes available as a patch-set though, requiring end-users to locate a copy of the leaked source themselves and apply the patches.
this source-port is based on was not officially released. It was leaked a little while back (last year?), so that means if the authors of this source port make the source available then they could be liable for a DMCA takedown request or a copyright lawsuit.
That's in no way different with a binary-only release and also not a good reason to mislead people on top of that.
I think the source code download is automatically added by GitHub when you create a release in a project, and I don't know that there's any way to remove it. So I don't think the "source code" download is necessarily intentionally misleading, but apart from that, yeah, you're absolutely right. It is a bit of a shitty way to use GitHub.
So I don’t think the “source code” download is necessarily intentionally misleading
The source code archives weren't explicitly placed by that person but everyone who ever used Github knows exactly that this happens. Even a quick glance at the URL suggests it's an open source implementation of the engine.
I’ve been playing Wipeout 3 via an emulator on my steam deck, it’s fucking great. Well, the difficulty curve is brutal but it’s great fun and stands up today. The design elements are still fantastic.
Wipeout 2097 (XL in the US) is superior to Wipeout 3 imo, better music, better power ups, MUCH better Menü System (what were they thinking with that grey minimalist mess that is 3...).
2097 was cool for sure, and I used to listen to a lot of the music that was in all the games and bands the designers had done artwork for.
I love the design in wipeout 3. I know it’s not for everyone. It was the same designers as 2097, and a deliberate choice by them to try to create something minimal that would feel like a real racing league. I think they did a fantastic job. I love that there’s no logo. I love that some of the text is huge and angular with no antialiasing and some is tiny and heavily antialiased, I love the pixel perfect selection boxes. It’s so fantastically on point as a grown up evolution of 2097.
If anything, I think it holds up better today than it did at the time.
Also touches like the birds on the first track are fantastic.
(Btw I’m not talking about the special edition where they made the text bigger and uglified it significantly)
BallisticNG is a spiritual successor to the PS1 originals (including optional texture warping). The aforementioned Redout is more targeting modern stylistic choices. Both games are good but I like BallisticNG more.
And it works surprisingly well in VR too. Though I would not recommend removing the optional cylinder thing that's here to block your peripheral vision.
With it I can play long sessions with absolutely zero problems. Without... Well a short glance at the sky would make me sick veeeery fast.
It had a bit of a rough release, but I really like Pacer. It's by a team that includes a number of people that worked on the Wipeout games. It's not aiming at the same retro vibes as BallisticNG or the absolute speed over all else of Redout, it's more like a modernised take on Wipeout 2097 or 3