On Friday, AMD Chief Architect of Gaming Solutions Frank Azor said that if Bethesda wanted to implement rival Nvidia's DLSS upscaling technology in its upcoming RPG Starfield,...
AMD denies blocking Bethesda from adding DLSS to Starfield | Starfield DLSS mod locked behind a paywall::undefined
I support game producers being free to implement whatever tech they choose to work with. That said, I find it kind of stupid to side with NVIDIA promoting their exclusive DLSS over an open standard when the quality difference is only noticeable in side-by-side comparisons.
The game has both DLSS and FSR? Great. The game only has FSR? Well, that's more inclusive than DLSS-only. Everybody benefits with open standards.
Yeah, and Nvidia is pretty guilty for time and time again trying to lock people into proprietary solutions, while AMD introduces public standards like (Freesync comes to mind)
I don't need a side by side to know the difference. DLSS is better in performance hands down. To get the same performance with FSR I have to sacrifice other settings if I can get there at all.
The problem is its artificial performance. Frame generation that makes your fps counter have a bigger number isn't the same thing as your GPU being able to sustain that bigger number through actual performance.
I was more upset about this because I didn't realize fsr was supported on Nvidia cards. I always just used dlss in my 2080S. I do wish Nvidia would be more open with their technology but it's probably why they lead in gpus. Starting at least back with hairworks and physx that I can remember, it made buying Nvidia a better product.
I keep seeing things for BG3 saying to enable DLSS but it only has FSR in the options. I have an AMD CPU, but an nVidia GPU (and it is DLSS compatible). IDK why they keep saying to turn DLSS on in the game when the game doesn't seem to use it.
Its actually the opposite, the gap between DLSS and FSR is bigger at lower resolutions than it is at 4k+. Thats because DLSS can still rely on ai model data that a lower resolution image cannot supply vs a higher base resolution where that data is likely more available. Its why when you have side by side tests, its less noticable as you get to 4k. Definitely one of the tests HUB does when conparing the scaling algorithms side by side.