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  • CS was heartwarming and unsettling. It was a compelling story, a wild ride... but just not very much of a playable game. Of all the decisions you can make, only one or two right before the ending have any consequence at all, and it felt like more of a "multimedia first-person narrative simulator" than a game.

    I hope CS2 has more depth and playability to offer.

    • It's probably more VN than RPG, but I thought the mechanics worked enough to make the character's situation feel precarious without interfering with the drip feed of story. IDK, I like worker placement board games too, though