A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles
A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles
www.pcgamer.com A follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'
It was supposed to be the "110% authentic, most hardcore Disco since Disco."
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ZA/UM is over as a company. Their core fanbase hates them and nobody expects them to create something like Disco Elysium ever again.
11 0 ReplyThey're joining the doomed commercial area
6 0 ReplyI hear Boots Riley got in touch with Kurvitz. I’m eager to see what his Death Stranding ends up being.
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I still hate People Makes Games for their video on this
7 0 Reply