Like the base game did before it, Elden Ring: Shadow of the Erdtree raises the bar for single-player DLC expansions. It takes everything that made the base game such a landmark RPG, condenses it into a relatively compact 20-25 hour campaign, and provides fantastic new challenges for heavily invested...
I have a character sitting at the table at the end of the game before starting up another round of Ng+, will that work for the DLC? Or does it have to be before the fire giant?
I watched a couple of prep videos from people who played the 3 hour demo and they said just have a dude who's beaten the game but hasn't moved to journey 2.
I have a few in that state already, but I'm also wondering if there is a cut off trigger. Like if the final boss is dead, can I still go into the DLC? Or even if I can, if there are new ending conditions to change the ending can I obtain them? Technically I've already committed to an ending and seen the credits roll; I just haven't moved to J2 at the Roundtable.
Yeah. I ran through every main ending with the same character, and I think this last one was the Age of Stars ending. I don't mind starting up a new journey to get to the DLC, I'd just rather get it out of the way so I can just straight into it when it releases. Thursday is my day off, and I'd rather not waste all of the time I have to play on rehashing the old stuff.
If you can beat Mogh at a low level, it only takes like an hour of play going straight for the medal (via Varre's quest; assuming you just invade 3 times and exit instead of going to Altus to kill whats-his-face) to teleport to his palace. But of course, you do have to kill Mogh, so that's where it's gonna eat up time from a fresh toon if you're not super good at the game. Grabbing a good weapon, some rocks and maybe grinding the red dudes or the bird.
Yeah. I'm just hoping there isn't a cut off after you have completed other parts of the story. Guess I'll find out in a day and a half. Worse comes to worse I beeline it in a new run.
No, I don't think they have, but I wouldn't put it past them. I remember being trapped in the sewers in Dark Souls after I got petrified and permanently lost a chunk of my life total. I just restarted the game because there was no way for me to get back out with such low total life.
That's not the game locking you out of stuff, that's you being stuck in a portion of the game. Totally different. ER did that too, with the trap teleport chests. Usually you have to fight your way out. If you're underleveled, it's going to be an ordeal, but it is doable.
In most soulslike games, you can usually sprint through most areas without ever fighting common enemies. I don't recall any teleport in ER that you can't just escape from.