It was the two level dip in paladin on literally any caster that did it for me. Why ever play any other martial when you could do the same thing but with all of the narrative agency of a mage and get 10+ combat revives per day.
Legolas cosplayers are suffering in Faerun but THRIVING in Golarion. I got a cool lizardman ranger who teleports into the sky and sends out trained pigeons with Entanglement bombs like some sort of feathery rennaissance era bomber plane.
> We've got a busy week here at Paizo. Come to twitch.tv/officialpaizo on Thursday, Aug 31st at 4 p.m. Pacific for a special livestream to kickstart our Pathfinder Playtest. Join Michael Sayre and James Case as they talk about the design concepts behind our two new classes!
I have no idea what they would even be at this point, I've kind of got every class I want. They did show off the gorgeous new cards in a very recent blogpost though, maybe a harrower of some kind? I'd be super suprised to see the original version of the Medium that uses harrow legends instead of mythic legends.
The metagame artifacts from pf1e were my favorite way of implementing home rules. No, your wizard buddy didnt suddenly become comatose because their player had to do something IRL, the Scar of Destiny whisked them away at a bad time, just as it always threatens to do to you.
I don't think I understand. They're selling the rights to streaming the game, as in, Ubisoft's the only party that'll be able to stream or host streams? Does that mean that the game won't show up on Twitch or Youtube unless Ubisoft gives the thumbs up?
The trick is that I dont play d&d 5e, eheheh
I can kind of get that, if they kept 1 as the hard cap on AC. But they have 0th rate as the reference point, and then bizarre instances of negative AC. A minus third rate ship reads like a dingier third rate ship, not better than a first class ship.
all these years later and i still cant fathom why they went with an inverted dc scale
if they didnt want to get smote, they shouldnt have stood within smiting range. Simple as that.
Angry dogs hate spooky basements i guess. It's pretty haunted down there
hey what the fuck rudy
If you've never played Fear and Hunger, it's really easy to assume that there's no tutorial. At the very start of the game, a pack of angry dogs appears and mauls you to death. If you go through the front door, the pack of angry dogs follows you and mauls you to death. You can escape from the dogs in battle, but they'll keep chasing you on the overworld until they maul you to death.
The lesson the game wants to teach you is "Hey, don't stick around and fight enemies that will maul you to death", and "Hey, you should actually check out the side passages instead of the obvious way forward" because the dogs will not maul you to death if you dip into the side passage in the very first area. The game has a lot of such side passages that you need to look for later on that will save you so much grief, but you have no way but to intuit that this is something to look for in the first place after being mauled to death by dogs a few times.
i think its really funny that netflix, a company notorious for canceling stuff affer like a season, has decided to take on adapting the longest anime/manga
Pay the court a fine or serve your sentence. Your stolen goods are now forfeit.
TV comes on, TV goes off. You can't explain that.
Hail Sylvian, now we just need some penitence armor and a legally distinct soul edge
ah man. I kind of liked paladin's hussle as the overwatch lunch-stealers. Now who am I supposed to root for? TF2 again? Is that game even still alive?
Oh shit, furry unlock without pre-reqs? those socks are cracked, gimme gimme
After the horrors of 3.5e/PF1e, I just can't go back to another Human PC. Every PC was a human, because they were the only ones who got another flexible feat slot, and there were a LOT of feat taxes.
these arent new or noteworthy features for a bethesda title? Even morrowind had housing and jail
I dunno, i appreciate being able to gloss over certain mundane actions with the shared understandings of common actions. Shopping, for instance, takes loads more time when everyone's in storyteller mode, and you never really know how many more sessions you've got before a scheduling error comes up. Best to keep the routine parts brief.
Schmoozing a merchant for a better deal is best handled with a persuasion check, assuming getting a good deal isnt an important part of the campaign.
In games like Magic the Gathering, you're building your decks less around cool singular abilities, creatures and spells, and more about orchestrating a moment of critical mass where you can overwhelm and guarantee victory. Pathfinder 2e has some similarity to this kind of building, where the idea is less to make a situation where every time you X, Y happens, which triggers Z procs, and more to stack bonuses and penalties to artificially create critical successes for your team, then figuring out which ability or spell to best make use of that setup. For example, the ideal combat set-up against a boss fight on a balcony might be Heroism 9 on the fighter from the cleric, Synesthesia on the enemy from the bard, a Gust of Wind from the wizard to inflict prone, all culminating in a Brutish Shove off the ledge from the fighter.
However, the big appeal for TTRPGs for me is that not everything you can do needs to touch combat like in a traditional RPG video game. I'm particularly interested in strategies that help you traverse environments, interacting with people you wouldn't ordinarily be able to get a word in edgewise with, and bypass dangerous encounters entirely.
In this vein, I think Protector Tree and Shape Wood are a great couple of spells for any primalist to learn and prepare on the regular. Protector Tree creates a really nice damage mitigation tool in combat, but it also sprouts a permanent (unworked) medium sized tree! That's only kind of neat, but becomes a valuable resource when paired with the Shape Wood spell, which just so happens to require a bunch of unworked wood to be useful! Now, so long as you have both of these spells in equal measure, you can fabricate wooden items that you ordinarily wouldn't be able to bring with you on adventures for dirt cheap. Ladders, steps, platforms, wheels, axles - you've basically got a low-tech Garry's mod at your disposal! If you need a cart to move massive loot, a few casts and some basic assembly and a Form-Retention'd Wildshape will get that Mithril Door from the dungeon back to town.
Are there any spells, items, or abilities you've found useful when used together like this? I'd be eager to hear them!
Howdy everyone, you might be surprised to hear there's a 3rd edition of an unofficial TTRPG based on the elder scrolls, or you might not! It's a classless party-based d100 system where you can do all sorts of wacky stuff like make custom spells and enchant a fork to cast Absorb Health on hit.
I have a question about how you would judge a funky interaction though. The Atronach stone grants the Spell Absorption (5) trait, which does as follows:
"Whenever magic of any kind affects them, roll a d10. If the value is less than or equal to 5 the magic has no effect on them and instead they regain missing MP up to the cost of the magic."
Nice. It helps offset the Stunted Magicka trait, which prevents natural regeneration of your MP. However, it's a bit of a double edged sword. Suddenly whenever you need healing, it's a coin toss as to whether you recover HP or MP, which could be disastrous in certain circumstances. When the party Recalls out of the collapsing mine, you might be left behind!
On the other hand, the Mysticism school offers the Absorb Health and Absorb Magicka effects, which deal X damage to an enemies HP or MP, then restores half as much HP or the entirety of MP damage to the caster. Ordinarily, this is an inefficient conversion of MP to Damage/enemy MP, but with the Spell Absorption, it can completely recoup your spent MP 50% of the time... and it's trivially easy to make multi-hit weapon enhancement spell to grant you that coin toss on every swing of your axe, or a big pulse or cloak effect to proc a bunch of absorptions at once.
My question to you is, is that too much? Is that a proper "reward" for dealing with a 50% failure chance on critically important effects? At first blush, it seems cracked and definitely not intended, but I'm not convinced the upsides eclipse the downsides.