Ah yes, the elusive they.
I think technically that makes sense in-universe, but it is indeed a terrible design. If the flashback had a T-51 with something classic like the Fallout 1 assault rifle I would have done the pointing at the screen meme.
The fact that it wasn't T-51 in the flashback really bugged me.
There it is.
And some ordnance nerds like digging into the details of exactly what it is.
Oh, might want to take a second pass on the post title.
I think for a business it is an issue of starting investment. Injection plastic molding, like with the WWSD, requires injection plastic molding machines, molds, supporting hardware (cooling, thermal controllers, material feeding setups, some method of robotic takeout system), and technicians familiar with various parts of the molding and automation process. 3D printing can be done to fill orders and with a lot less up-front investment in hardware. If it goes bust, the cost of 3D printers is way lower of a loss.
'Warhammer 40K: Imperium Maledictum' Expands With 'The Macharian Requisition Guide'
ATF approves sales of 3D printed AR-15 lower by Forerunner 3D as a serialized firearm
Star Wars Thoughts article: 'Tony Gilroy confirms the Ghorman Massacre is a “very significant part” of Andor season two and will play out over five episodes'
Thanks. I want more people here and painting!
Davin Felth, my man!
The medallion is also cursed.
I've done traditional DIY mold casting using ProCreate putty and found it suitable, if that material is in your budget. I have used a little bit of mineral oil inside the mold as a release agent. For me the most success has come from letting the material sit in the mold two or three times longer than you think it should take to be fully dry.
The original comment compared the KS-1 to a HK417, and I pointed out the difference in both caliber and operating system between those two. The HK416 is an irrelevant tangent.
What even are the social rules on hating AI art? I thought everyone on lemmy hated it?
At least they got rid of the requirement for the insanely designed charging handles like the L119s had out the box.
I think that's a bit of a tangent, as the British rifle above is not the same caliber as the HK417, and it doesn't use the HK designed piston system. The KS1/L403A1 is a traditional Stoner operating system in 5.56mm.
The US Army and US Air Force did buy about 8,000 HK417 based M110A1 rifles. A niche rifle, and now with the XM7 being adopted by the Army, I'm not sure how much of a DMR program using 7.62 is really going to be pursued outside of specialized units.
That would be the game designers' and game director's job. The listing in the article is for a VFX artist, who is working on the visual side at the direction of the game director.
Just screaming "make the game more fun!" at VFX artists is misplaced. These people are necessary on games, but unless it's a small/single person team, they don't have any hand in the game design mechanics aside from implementing what is coming from the director.
Nothing in the job listing seems like it is looking for a revolutionary destruction system. That seems like flourish added by article. It looks like a much more mundanely written job listing for destruction VFX, which is a role that shouldn't be surprising in any way in a military shooter.
My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints that should be expected for military shooter VFX work.
What a loss.