Not really a language you would write in but WebAssembly. I have this dream of a single WASM runtime environment across web, desktop, mobile with devs writing apps once, compiling them down to WASM, distributing them over the Internet, and users running them on any platform they like.
VSCode with Go language support: removes unused variable on save "Fixed that compilation bug for ya, boss"
A training montage set to music? (I'm forcing myself to not Google this first)
Reminded me of this: https://youtu.be/PsWj_RKbkxU?t=275
SaaS vendor about to be DoS'd: "(chuckles) I'm in danger"
Sue Yoo, attorney at law
Not every Corner Bakery is, in fact, located at a corner
"Hi team, customers observing BigCannon is missing enemy about 90% of time since latest update. Red faction reported issue 4pm ET today and opposing Blue faction was able to re-pro. Can we get all hands on deck to deep dive and push a fix by midnight so both sides can start reliably shooting at each other again before tomorrow morning? Thanks"
Oh jeez I completely forgot about the pan flute. I'm pretty sure my DS mic was broken so those were all torture :,(
I really liked Spirit Tracks.
Train gameplay was actually enjoyable for me (especially the way it got used in one of the end game fights was so cool). It was also nice that Zelda was an actual part of the game and helped solve puzzles instead of some princess locked away in a castle.
I played Phantom Hourglass much later and Spirit Tracks honestly just felt much more polished and fun.
Started on the tower defense part of my visual novel. The idea is to keep cells healthy by writing policies that determine which molecules can enter a cell. It's extremely bare bones rn :')
I liked being 16. Mature enough to design grand plans. Naive enough to actually try them.
Plus the greatest adversary I face for the rest of my life would just be standardized testing :P
I really hope so. Last code I reviewed was full of !! and companion objects trying to emulate Java static instead of top-level consts. Even I'm still trying to figure out what idiomatic Kotlin looks like. We got a ways to go...
The interoperability is both a blessing and a curse imo since it let us half-ass the integration by leaving a bunch of Java code unconverted. I could start refactoring everything but then my team would stop reviewing my PRs due to the diff size (and then my manager would eventually find out that I've been using up work time doing this instead of shipping features during crunch week).
I really much prefer Kotlin to Java. I just wish my team had actually had a commitment to it instead of just sorta using it with no migration plan.
This is literally how this all started for us lol. Senior wanted to try to migrate everything to Kotlin in our project. Migration never finished. Now one of our major repos is just half Kotlin half Java. Devs on our team learn Kotlin by unexpectedly encountering it when they need to touch that code.
cross-posted from: https://lemmy.world/post/13859495
> Based on this painting: https://artuk.org/discover/artworks/fried-eggs-230434 > > (I tried lines this time)
Based on this painting: https://artuk.org/discover/artworks/fried-eggs-230434
(I tried lines this time)
I hope not. I'm pretty sure me and my coworkers would be at each others' throats if it were not for some form of typed JS holding our Frankenstein codebase together.
The folks over at !lightnovels@ani.social have been weighing books all day which has been fun :P
Based on this Utagawa print I saw floating around a while back: https://www.metmuseum.org/art/collection/search/73459
Notes:
- I couldn't draw the hat properly so now it's a helmet I guess :/
- Perspective hard
- Light hard
- French hard
I've gotten highly addicted to Kindergarten Wars recently so I tried drawing Hana in some more casual clothes. I also stole the pose from a stock photo this time instead of trying to freestyle it which was a lot easier.
(Bats are shiny right?)
My team has this one shared component that gets involved in like every feature's development. This year, we're loading like 5 different features onto it, all with different timelines, and my head's about to explode trying to figure out how to make it all fly.
How does everyone else do their software releases? Do you freeze prod and then do one big release later? Throw everything into prod during dev, hope no one sees the unreleased stuff, and just announce it later? Or something else entirely?
I wanted to draw Ichijou from It Shows on Your Face, Ichijou-san in the pose from the cover of the Vampire vocaloid and now here we are.
(Vampires sparkle right?)
I sometimes draw but the quality is very amateur level (or sometimes just straight-up a shitpost).
Can I still post it here or is there a better community on this instance for that?
Background+rant: I'm in my early to mid-20s and still living at home with my dad. I'm not a NEET and am employed at a normal office job. I enjoy the comfort of my home. I like being with family (and I believe they feel blessed to have their kid at home longer). I like not having to pay rent. However, I also keep feeling some nagging pressure to "grow up and leave the nest".
Everything in my mind tells me that moving out is irrational. I would lose 1/3rd of my income to rent, go through a bunch of logistical hoops to find a new place, lose the last few moments I have with my family, just so I can prove to nobody that I'm independent, maybe discover new things, and also probably get in on some of that loneliness action that the rest of my generation is going through.
Yet, the pressure is still there. No one looks down on me for it, but I feel a bit embarrassed to tell people I'm living at home, like I'm admitting failure or incompetency. My friends will occasionally ask when I'm planning on moving out and the question just lingers longer than it should in my head. I compare myself to my parents and grandparents and can't help but feel like a child compared to the people they were when they were at my age.
Obviously quite conflicted on this, so I'm interested in seeing what others have to say.