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Nuclear isn't perfect, but it is the best we have right now.
  • No one talks about land usage for solar either. Which is a real shame, because with some relatively minor redesigns solar plants can be integrated into the ecosystem without causing massive damage, instead of what usually happens which is just clear-cutting a huge field and destroying any plant and animal life there.

  • Why does nobody here ever recommend Fedora to noobs?
  • That's absurd. You don't need to understand the inner workings of the kernel to know what a root account is. If you're regularly encouraging people to install a new OS when you aren't even confident in their ability to understand what a root account is, you're not doing them any favors.

  • Steam Deck Now Cheaper Than A Switch During Valve's Big Summer Sale
  • I will say that while I love it, as someone with both it and a very capable desktop, I'm in the opposite position. I used it a bunch in the first couple months, but that was because it was a cool new gadget that I wanted to fiddle with. Once the novelty wore off, I do 99% of my gaming at home -- the only time I'm using the steam deck at home is if I predict a long poop or I'm sick and don't want to sit at my desk.

    However, where it absolutely shines is travel. It's small enough to throw in a carry on or even personal bag, and it's amazing for a flight, or just any trip where you know you'll have some downtime. The charge is long enough that you can go a few hours without power, especially if you anticipate it and use some of the power saving features.

    It's also fantastic if a second gaming computer would be good for your situation -- maybe you've got kids or roommates that share your computer, or you wish you could game in your yard etc.

    Basically, it's not a slam dunk for everyone, but if you regularly have any of the use cases listed above, it's absolutely worth the money -- assuming you have the library for it already. I have tons of games that are excellent for the deck, but not everyone will, and while you can play competitive shooters and complex mouse-driven RPGs with it, it's really not the ideal experience.

  • Elden Ring Publisher Addresses Difficulty Criticism of Shadow of the Erdtree, Offers Tips for DLC
  • The base game already had some pretty badly designed fights that rely on deceptive animations and timing for their difficulty, and the DLC really triples down on that. The more games they make the more bullshit the fights get. I like a challenging fight, but when you have to die to a boss 20-30 times just to see all of their attacks, and the attacks are designed to not be legible the first time you see them... It's just not very fun game design. I think FROM is a victim of their own success and this is the inevitable result of constantly trying to one-up the last hardest flight in the series. At a certain point it stops being rewarding and just becomes a grind.

  • [Playstation Lifestyle] Elden Ring DLC Difficulty Results in Controversy and Negative Player Reviews
  • It's not that the dlc is harder per se, it's that builds which could handle endgame content fairly easily are getting one- and two-shot by the first bosses in the DLC. They clearly overturned the DLC, whether intentionally to pad the playtime or not, and most players will need to respec or grind for several levels to stand a chance. I'm still getting one-shot by certain attacks with 75 vigor and fairly heavy armor.

    I also think the design of many of the boss fights are mechanically unfair, but that was the case in the base game too. I love these games, but the more they make the more they trend toward bosses with 10+ hit strings with many fake endings, deliberate delays, and unreadable animations, basically requiring dozens of attempts to learn the attacks before you have a prayer of properly responding to them all. I'm still going to complete this DLC but it's making me miss the more honest bosses of the older games in the series.

  • jwz: Mozilla is an advertising company now
  • I mean, I definitely think it's not ideal and there's room for improvement and social pressure for Mozilla to change its priorities, but I also don't think it's any reason to abandon the project. The reality is that a modern web browser is too massive of a project for a non-commercial entity to reasonably develop and keep updated, and Mozilla is the only such entity that's even remotely got its heart in the right place.

  • Your favorite video game doesn't need a remake | Digital Trends
  • Remakes can be awesome -- the recent System Shock remake is an excellent example of doing it right. The problem, as it always is, is capitalism and greed, which lead to lazy money-grabbing remakes of games that didn't need it. Many games that get remakes should have just gotten patches -- Dark Souls is a prime example of this. The remake barely looked better than the original and changed things about the gameplay, not necessarily for the better.

  • Men, are you physically affectionate with other male friends? (eg, hugging, snuggling, playful wrestling, etc). If you aren't, do you wish it was more socially acceptable if it isn't in your culture?
  • Hugging, definitely. No playful wrestling since high school, and what there was there was definitely more motivated by competition and testosterone than affection.

    As for snuggling, I wouldn't want to snuggle with anyone that I didn't have at least some sexual attraction to, unless I was in serious emotional distress and just needed it for the reversion to childhood. So I don't snuggle with guys. I don't know of many straight women who snuggle with their platonic friends either, beyond like sharing a blanket for a movie.

  • Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
  • For me Doom 2016 was a hugely more enjoyable experience than Eternal. 2016 is arguably one of the greatest linear single player shooters ever made. Eternal felt like a chore once you had all the tools unlocked and I lost interest shortly after. I could have lowered the difficulty so weapon selection didn't matter, but that was clearly not the design intent.

    Ultrakill does the "swap between weapons quickly for interesting combos" much better IMO -- it's not necessary but it's a value add and it's super fun to pull off.

  • InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)VE
    verdigris @lemmy.ml
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