The PvE campaign was pitched as the sequel’s big pillar, now ex-devs tell Kotaku its future is unclear
Well, this is hardly unexpected.
Still, considering how PvE was supposed to be the pillar of Overwatch "2", and the outwards-facing reason for the switchover, it's sad. There was actually some cool promise in those PvE ideas, and now even the "light" version seems to be cancelled.
Unpopular opinion but I think the game is in it's best state currently. I spent $40 on 2016 and haven't had to pay a dime since and I'm not playing this PVP game for it's PVE so this stuff doesn't matter to me. Blizzard is a husk of its former self and I'm still bitter about HOTS but am actually having a lot of fun playing comp this season.