The PvE campaign was pitched as the sequel’s big pillar, now ex-devs tell Kotaku its future is unclear
Well, this is hardly unexpected.
Still, considering how PvE was supposed to be the pillar of Overwatch "2", and the outwards-facing reason for the switchover, it's sad. There was actually some cool promise in those PvE ideas, and now even the "light" version seems to be cancelled.
I was under the impression that they had fully shelved PvE for OW2. They basically lied and released the same game with a few tweaks to the match format. Was there actually any hope for even a pared-down co-op mode?
There was hope initially, but as a huge overwatch fan, when Jeff Kaplan, the former game director of Overwatch, left Blizzard, I could see the bullshit that lay ahead. It took too long for others to realize.
Did they sell it though? Everyone who bought it got the game they paid for (and now sort of don't have anymore, lol) but wasn't the promise of PvE an add-on to the now free game?
Unpopular opinion but I think the game is in it's best state currently. I spent $40 on 2016 and haven't had to pay a dime since and I'm not playing this PVP game for it's PVE so this stuff doesn't matter to me. Blizzard is a husk of its former self and I'm still bitter about HOTS but am actually having a lot of fun playing comp this season.
They took away access to a game we payed for and replaced it with an inferior product with the hopes and dreams to one day have single player content.. which you would have to pay for anyway. Thats all i have to say on the matter of overwatch. Fuck blizzard.