If you release in early access, perhaps expect players not being ready to jump into a buggy, in-development competitive shooter?
Only early access games I’ll pick up are ones where it’s not PvP and I doubt I’m alone in that.
Bizarre they’re effectively treating the game as “released” and studying telemetry yet when players see “early access”, they see it as “beta” and not actually released.
I think you're hitting the nail on the head. A lot of publishers are blatantly misusing EA to put out an unfinished piece of software to socialize the testing, and hope for a more understanding playerbase because of the EA status. Not only is it manipulative, it also skews reception like it does here. Personally, I categorically skip all EA because I only buy finished products. Doesn't mean I wouldn't be interested in a good tribes game.
If you want awesome early access games, I can definitely recommend Abiotic Factor, Going Medieval, and of course Project Zomboid.
AF is basically a mix of Half-Life and SCP, and it's a 1-6 player survival game where you use office supplies and such to make fortifications and weapons. It's about to get its first big content update in the next couple weeks, and has had a few smaller content updates since it went into EA.
Going Medieval is kinda like Rimworld, where you start a colony after a plague has wiped out a huge chunk of the general population. It went into EA a couple years ago, but it's still actively getting updates with new mechanics, objects, weapons and such.
To say that EVERYONE saw this coming may be an understatement. The moment the devs teased taking out the Honorball game mode and spinning it off into a completely separate game, the writing was on the wall. Possibly my favorite shooter series and it seems to be stuck in development purgatory. Even the unofficial Tribes-likes and other FPS-Z games can't ever seem to find their footing.
A good Tribes game is not in the cards right now. Players should try harder to be entertained.
(this is a play on a quote from the admins of an old Hi-Rez game called Global Agenda. During the nightly clan vs clan competitive "global map" window, the game was broken, matches wouldn't load or crash part-way through. Players submitted a ton of tickets, and some of them were not constructive and just said "Fix the game". Admins got butt-hurt and spammed the entire player-base with "Fixing the game is not in the cards right now. Players should try harder to win."... I am still very salty about that...)
Edit: Oddly enough, this was right after they launched Tribes: Ascend, just to bring the leap of context full circle.
Maybe they should remove the big Early Access banner from the store page if the game is actually finished. I liked it when it first launched and had the free play weekend, but I wasn't going to spend the $30-40 it cost for a single map on an unfinished game.
And I mean even back in the hay days of Tribes 2, it was sort of a niche game.
I was interested in the game, but for me the problem really was the skill level of the player base. Getting killed 20 times before getting a kill is no fun at all. I played during the test period, and I think it definitely would be fun with other noobs, but every game just has people in it who are miles above the rest.
They actually had a neat solution to that in the form of some basic bots to help fill in for under-queued matches. Not too different from what Splitgate had going on (man, I miss that one too!) It gave beginners something to chew on a little bit. Would have been nice to have custom server options to tune bots and matches, like in Tribes 2. Apparently that kind of thing is simply too much to ask for.
Yeah the bots were fine. I definitely liked splitgate more than the new tribes though. Even against humans I felt like I had way more chance to get some kills and overall the game felt more polished.