"we have 700m people in our network. We think it's not unreasonable to at least get 50% more people as a result of personalization, culturalization, deeper, more immersive experiences." EA exec on AI
If every other measure is equal, and there are 30% more human fingers created, that means EA is 30% more efficient, by this measure. 13-fingered soccer players.
i don't know where that number could actually have come from. i mean it came from his arse, but which analyst report did he have ready to vaguely justify it if he ever had to
A long time ago amateur/indie game devs looked to procedural generated content as a sort of holy grail to generate games with more interesting content quicker. (it was esp common in the roguelike spaces). Didn't work out that way, stuff wasn't that easy to setup, and often was pretty shallow, buggy, and bland. But sure, this time it will work. (PGC still has its uses btw it just isn't a holy grail).
Well, all of the most successful roguelikes of the past decade use procgen. Slay the spire procgens the map and encounters. Darkest Dungeon was all procgen and it had sooo much replayability. The Binding of Isaac is all procgen.