Gearbox CEO Randy Pitchford discusses his thoughts about the Epic Games Store and the years-old exclusivity deal for Borderlands 3 to skip Steam on PC.
I'm genuinely shocked how much Epic poured into the store and it still lacks so much basic features. Sorting games is still extremely barebones, store is filled with NFT/crypto garbage, the store still looks like a college student's first front-end project, and last time I used the launcher to pick up free games (last year), it was still slow as hell. What were they doing in the past 5 years aside from dropping millions on exclusivity deals?
Epic is going to have to prioritize the store and try some new initiatives while also doubling down on earning pivotal exclusives if it is going to have a chance. I also hope other viable competitors arrive.
I am always suprised that people expected anything differently.
Epic was from the start doing things the wrong way, and I will not support any store that has exclusives.
Making a good gaming platform that could rival Steam would take A LOT of time and money and dare I say - no company is willing to lose that for a chance of one day perhaps being only slightly worse competitor that still can't convince people to migrate.
There are only a few companies that could even hope to take on Valve, at this stage. The likes of EA and others. But by definition, their company culture means they'll never be able to take on Valve.
Someone else made a comment about what will happen when Gabe steps down and I suddenly realize what a short-term golden age we're likely living in, even with all the bullshit.
This CEO may think it's developer-friendly, but I highly doubt if Epic will keep such developer-friendly stance if Epic becomes a giant in this industry.
Epic burnt so much money on Epic store these years. If it succeeds, it's very likely Epic will try to earn it back. From player? Will players willing to pay more in Epic store than the others? If the answer is no.. Sometimes it really makes me wonder if these CEOs are really that stupid..
Fuck Epic. I will never forgive them for buying Rocket League and ripping it away from my Linux library on steam. I will never do business with them, never play any of their games, never give them a dime, never even sign up to claim their free slop of the week. Fuck Epic with a cactus.
I own the original CD release of Unreal Tournament 2004, made by Epic, it includes a native Linux installer on disc, you get the full game, and it worked fine.
It makes me so sad that they did a complete 180 on this.
Tbh without epic I doubt the game would've survived 2020. If you recall, the whole fanbase was unhappy with how things were stale. Epic didn't improve anything obviously but the free to play did boost it's active nunber of players. Nevertheless fuck epic.
Wasnt it already a PS+ game years before epic? It literally had millions of players on day one.
I dropped it after my steam copy first time asked me to register an epic account, but till then I didn't see huge issues with the game apart from the DLC milking.
I've said it before, but until Epic adds some way to provide feedback to others, I won't spend any money on it. Being able to read if a game is buggy, runs on my hardware, etc, is too essential to the experience to not have.
Epic wants to be the pro-developer storefront, but since that seems to involve being anti-consumer, I as the consumer have no interest.
EGS was always shit, I've said it since the beginning, and if they totally shut down and a bunch of dipshits lose their free libraries, all I'll do is laugh. Every downvote I've ever gotten for saying Epic is shit is just another tear for my collection.
You should have been able to see this coming the first (and every) time they bought a dev studio and immediately blocked game sales on Steam, or set games to exclusive for no reason other than locking out people who don't use their shitty store. Companies that can compete on their own merits don't have to do that, and being a fanboy because they gave out free games you probably already bought is fucking stupid.
I've heard of people getting banned from online play on steam, but haven't heard of anyone losing their library. I guess if you only play online, it could be the same effect (so maybe don't be a douchebag when playing online?)
I don't play multiplayer, except the rare occasion, and it's usually direct connect (which you can't be banned from), so I wouldn't care.
At any rate, I'm not saying steam is perfect or should be the only store, just that EGS fucking sucks. I agree with Randy Pitchford; We should have many viable competitors. Options are good. Epic is not a good option.
I have a large library of non-DRM games from multiple sources, to say nothing of physical releases and homebrew.
Even if I didn't, I have every right to say that an anticompetitive shitbag company's hack-job store sucks ass. Same goes for the Nintendo eShop. They don't care about their customers' experience, they only care about making money.
I see some larger publishers bemoan the fact that Epic hasn't caught on, but it should be pretty obvious why. Markets that favor the buyer more than they favor sellers will typically attract the largest user base, and the sellers don't have a choice to not sell where the buyers are.
Epic giving away free games is a nice buyer friendly action, but literally everything else they've done, from paid exclusives to poor client experience isn't favorable to buyers. They've created a market that no buyers want to use unless the product is free or literally not available anywhere else.
Giving publishers/devs better cuts is great, but it does nothing for you if all the buyers are on Steam instead.
I also think that developers/publishers don’t care about the % cut that much, they would rather just sell a lot of games. Which comes back to your point, the value proposition of EGS isn’t appealing to the buyer.
It’s like I make a competition to Uber with better cuts and working conditions to drivers. That is nice, but if the consumer has to wait 25 mins for my taxi while the Uber is there immediately, than they will not pick me for the same price.
Advertising better cuts to publishers doesn't mean much when the price is the same across platforms. If epic was consistently 10% cheaper than steam it would get better traction.
They can't sell the games cheaper than steam as the steam's conditions doesn't let devs sell games on steam if the game is available for cheaper somewhere else.
I hope it’s okay to ask, because I am being genuine, but why is using the Epic Games Launcher such a deal breaker for you? I have Steam, Epic, Ubisoft, Xbox, Battle.net and I’m sure more that I’m forgetting and I honestly don’t mind at all. It’s never been an issue for me but I think that I’m in the minority on that so I was curious to hear your thoughts.
I like how many games they give away for free, but tbh I've never played any of them there. Some of those games I decided to buy later on Steam anyway just to do achievements (epic launcher doesn't have achievements, cards, any meaningful statistics, etc).
Sorry if this comes across pedantic, but in case anybody isn't aware there are some games that offer Achievements (Alan Wake 2 is one I know).
I do agree though, Epic just doesn't have the features Steam does. I don't think their barrage of free games idea is a bad one, but it feels like an afterthought when it's just not as fun to play them there. (Better Linux support would be nice too, at least there's Heroic.)
They have achievements on all games, it's been the case for two years
Edit: to be more specific, on all games on-boarded after March 9th 2023 (need to have the same achievements as on other platforms) and available at the dev's discretion since May 2022
They've had achievements for over two years... I swear all the anti epic crowd knows nothing about what their launcher is like at this point and just keep repeating what they read back when it launched... Just like the Steam boycotters back in the early 2000s
I then immediately had to install the EA app, because you... didn't buy it on the epic store? You bought a license that you have to activate on EA's shit instead.
Kinda thinking there's no point to that, and I should have skipped epic (I had a coupon).
Epic store not being profitable and despite the backing of Fortnite and Unreal Engine surplas being at the state that it is shows that it is probably much more expensive than expected to make a feature rich launcher. What epic has is more a glorified storefront like humble bundle or Fanatical but worse because it isn't even selling keys for the platform of your choice, and they have to handle server costs of storing all the games too.
They "invested" in paying out the ass for exclusivity and loss leaders thinking that buying users would result in users ignoring how terrible their store was and buying more games there.
I own a handful of games on Epic that I actually play. But whenever I see one of those games under $5 on steam sale I buy it. I think I'm down to two games left. Playing Fallout London on GOG gives me the same heebie jeebies
In a way it like trying to enter the smartphone market and paying for app exclusives then ignoring the part about polishing the OS experience as much as possible and putting out something that is from the flip phone era.