"TES 6 will suck because it might not let me ignore/promote slavery "
Genuinely, the guy is complaining that the game, that we know practically nothing about, will probably give you a questline to liberate slaves.
At the most basic level (I.E. role-playing as an evil character) I sort of agree. But, like, they're not going to force you to do the whole quest. Ignoring the prompt is the evil option. If you ignore the questline, the slaves remain slaves.
The problem isn't wokeness. I doubt anyone would object to the concept of role-playing as an evil character. Hell, it can even be beneficial to role-play as an evil character, as it can provide insight into what motivates evil in the real world. Bethesda isn't trying to take away evil options because they have a woke agenda. Bethesda isn't going to give us evil options because Todd Howard is an idiot who believes having broad gameplay is the same as having deep gameplay.
And the slavery in Morrowind was ultimately outlawed only when Argonians invaded from Black Marsh and started massacring every slaveowner, Haiti style.
I made my Nevarine head of Telvanni, then located all the slaves and killed the people holding their keys and freed them. Didnt get expelled because Telvanni can kill each other without (official) consequences if you're strong enough.
antintellectual fuckwits like this do not even respect or understand the art they tout as the superior old fashion. there is no serious analysis of morrowind that supports a 'non-opinion' or endorsement of slavery. it was just an accident that they included the option in the game to free every existing slave? that there's quests for an abolitionist faction, and abolitionist options in many quests? where are the commiserate pro-slavery options, dipshit?
all style no substance, the observation is that old quest direction was less upfront--true enough, but the notion that shears off the moral dimension of all the quests and writing is almost specious in its misunderstanding of the text.
I mean if star field was a canary in the coal mines.. look it’s not gonna be better we will be lucky if it’s a better version of Skyrim and even that is questionable.
I don't think anybody even likes Bethesda games for their genuine merits anymore. They're fundamentally broken in ways that people find appealing for some reason.
each bethesda game is now just the most recent and prettiest porn mod platform. Except Starfield was so underwhelming that most modders stayed on Fallout and Skyrim!
If Starfield is anything to go by the ways of resolving the quest will either be to leave the slaves where they are or purchase the slaves, with the slaveowners being unkillable despite only being in that one quest.
It was off puting and kinda showed a lack of vision and like honestly the fact the economics of Astroid mining crashing the market because of the sheer amount of supply in a rare earth astroid being an example of how space breaks the frame work of supply and demand. Full stop you need to be able to imagine something more even if capitalism still exists in some way.
I've enjoyed evil playthroughs before, such as in Star Wars: The Old Republic
That's a funny coincidence, that's one of few games I could tolerate going full evil, honestly I suspect the game is not that fun if you don't act like a cartoonishly evil Saturday morning villain