Free-to-play Smash Bros.-style brawler MultiVersus has significantly underperformed, publisher Warner Bros. Discovery has admitted, contributing to a further $100 million writedown for the company’s games business in 2024.
Now that I think about it, this idea was probably a good one for standard release, not live service. People get enticed by IP rights even if they don’t necessarily devote hundreds of hours to a game like this.
It works for things like Injustice. They see a Batman/Superman fighting game even if they aren’t going to hit Gold rank in competitive. Even if they only hit 10 hours, they paid the entry price.
The game was in a pretty rough state when they relaunched it, but they have been slowly improving it a bit at a time (it often feels like 2 steps forward, 1 step back). I feel like the game is in a pretty good spot though. I enjoy it and am looking forward to season 4.
I feel like this game suffered from releasing in an unpolished state. Its competition is Smash bros, which is incredibly polished but has bad networking. Even with smash's issues though, it felt way better to play than this did. They could have fixed all the issues, but the first taste I had of the game was negative, and I just don't feel like it's worth my time to go back.
With so many games coming out, I feel like the first impression is more important than ever, but more and more games are instead releasing in a poor state with the idea of fixing it later if it makes money.
I’m sorry, I don’t mean to say nobody would or should care I just mean my head has been so filled with anxious thoughts that hearing about a corporate video game not doing well profit-wise sounds like an onion article headline to me.
Again, I don’t mean to say it’s irrelevant it just sounds irrelevant