The Stardewification of everything continues - can't wait until Half-Life 3 finally comes out and it turns out that Black Mesa has purchased a dilapidated farm in the countryside that they've taken Gordon Freeman out of stasis to restore for them.
From time to time, I feel bad for all the people who don't enjoy crafting, fishing, or farming elements in their games now that those things are in every game.
Then I remember that I love them so much that I just get back to enjoying them.
I would love to see the equivalent of the Harry Potter game but set in a small hobbit shire with the ability to travel to human cities and elven and dwarven cities.
I don't get why people liked the Hogwarts game (I'm assuming that's the one you're talking about). Exploring Hogwarts was cool, but after that they were just wasting your time with the same few activities spread across the open world to make it not be empty. It was so boring. Then the lockpicking game that didn't need to exist made things worse, and no one caring about you breaking into their homes or walking around Hogwarts after curfew... It all felt so lifeless after the first hour or so.
Hogwarts itself they made feel alive fairly well until night time, which you're not supposed to be allowed to walk around during. (The groundskeeper literally tells you to though which makes it all even worse.) Hogwarts and Hogsmead are where it stops being even slightly interesting to me though. The flight mechanics were really boring. They were so bad they couldn't make quiditch work and just gave a lame excuse about it being closed.
Idk, it just felt like the epitome of an over-managed game where some manager wanted all the bad parts of modern open world games from eight years ago (many of which have been ditched by modern open world game makers) without any thought of how it works in their game. This is all without the Rowling issues and the use of goblins.
Eh, I just found it relaxing. I was a fan of the wizarding universe but not a die hard fan, so little details like being able to explore at night didn't bother me. I just really liked the detail of the world, running around and looking in all the building and finding the neat little magical creatures and flying objects.
I didn't mind the flying, I wasn't doing it to beat high scores in racing or become quidditch champion. I just used it as a means to explore the world.
Definitely wasn't a fan of the lock picking, probably would have been better if they should locked that behind three different spells you had to learn at different points.
I never played the game but these sound like criticisms I would've made. Sounds like it would have been much more fun if they made night exploration more tom clancy style spy/sneaking missions using magic and environmental objects to cause distractions and sneak about. And if they got quidditch right, it would've added much-need replayability (and possibly multiplayer) similar to blitzball in ff10.
I also heard the combat was very simple and repetitive. I could understand if they were trying to focus efforts on other hand systems but it sounds like they just skimped on development efforts across the board.
Why in the world are these called “cozy” games anyway? Having a strict time limit where you have to complete as many tasks as you can (while seeing your character show visible signs of fatigue) is in no way “cozy” to me.