Things were progressing quite positively in the world on Linux and anti cheat for quite a while but at least for EA games that appears to be reversing, at least in part. ==========Support The Chann...
i have no problem with privileged code or trusted computer code as long as it's open source, open protocols and managed by an open foundation of some sort
EAC on Linux uses special runtime usually provided by Steam and it runs in userspace. However, developers have to whitelist said runtime and that's where the issue is
Solving it on the client is literally impossible, solving it on the server is difficult and could be impossible, big difference.
It's like someone trying to send a car to the moon by pulling the steering wheel. It's impossible, the fact that building a rocket is hard or that you don't know how to do it or that it could fail has no bearing on the fact that trying to pull the steering wheel on a car is definitely the wrong way to go about it.
In the same manner solving cheating on the client is the same kind of impossible, anyone defending it sounds like a flat-earther to anyone with the basic knowledge of client/server architecture.