Thanks to a video posted by Reddit user OkPain2022, we're given a glimpse of how pickpocketing will work. Of course, you'll still need to approach them by crouching, and after you do that, a prompt will appear, allowing you to steal from them. After that, another menu will appear, showing you what they have and the odds of you successfully stealing said items.
I mean, I did partake in the "Skyrim in space" jokes but I didn't know there'd be pickpocketing. Huh. So is it safe to say everybody's builds are going to trend towards stealth sniping?
It’s much improved now and for a discount it’s worth playing I’d say, but when it came out it was total garbage. Never mind the fact that it barely worked, the whole concept of a story built around audio recordings and reading text was a disaster. They had to explain why you never saw anyone so you spend the first part of it following a character but always just missing them getting messages like ‘hey I had to run but it’s cool just meet me at x location’ then repeating it once you get there.
I get what they were trying to do but it just failed to come together.
Yeah the irony is that the Fallout games have some of the best environmental storytelling in all of gaming but without storytelling storytelling it's just like white noise lol
It's not uncommon with the post-apocalypse genre. Many of them want to give the sense that you're the last person alive. And given the lore for 76, it would have made sense that there wouldn't be any normal people on the surface (it takes place when the first vaults began opening after the bombs fell). Although, why not have ghoul, super mutant or robot NPCs?
I was playing it recently and I gotta say it's pretty good. I mean, as fun as Fallout 4 is. But the shit things about it are the things that make it unique. Namely the multiplayer/online gameplay. It sucks because there is often lag making enemies rubberband, which makes them hard to hit. I think it would be better if you could play it entirely offline by yourself.
I unironically liked it more than when they added NPCs, it was a story about how everyone in the area either fled, died, or turned into a monster while you and your friends from the vault opened up and went out, figuring out what happened as you accidentally your way into different factions kept alive by robots.
It had NPCs, just because they weren't "human" models they decided to market it as a world that didn't need NPCs to tell a story...even though it did...and they added human NPCs later anyway.
True. I somehow expected it to be a different thing altogether, new mechanics and all, I don't know why. Was thinking more along the lines of No Man's Sky, FOR SOME MYSTERIOUS REASON.
Fallout 1 already featured pickpocketing (that is, stealing from people the same way you steal from containers). Maybe that's where they got the idea from.
My first time through in their games is balls to the wall action. I don't stealth. I just sprint in and shoot big guns/swing big hammers. Stealth is for when I already know where every enemy in the game is so I can kill everything and never actually be seen or attacked.
Less 'Skyrim in Space,' more 'Fallout 4 in Space.'
They are really leaning into the "Build Your Own Trash-Fort" aspect, as with Starfield, you not only build them on every planet. You get to ride around in them between planets.
I get that 'Builder Games' are big money, but dear lord...
For people playing efficiently, probably. Everytime i play a bethesda game, i usually go out of my way to play some theme. Playes skyrim in stealth(after 2h axing most of it), oblivion with magic, melee in fo3, energy in fnv, luck maxed pistol/revolver only for fo4.
Ill probably look at the weapon list at launch and pick a weapon type from there