SAN FRANCISCO--(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately. James M. Whitehurst has been appointed Interim Chief Executive Officer, President and a member of the Board. Roelof Botha, Lead Independent Director of the Unity Board, has been appointed Chairman. Mr. Riccitiello will continue to advise Unity to ensure a smooth transition.
My only complaint is such maneuvers tend to come with golden parachutes - his mismanagement of Unity leading to the whole fee debacle and erosion of trust deserves no such soft landing.
Yeah I can almost guarantee that the original plan was always for him to leave. He was going to be the scapegoat with a golden parachute, allowing the company to keep the unpopular changes while disbursing the bad publicity. It’s exactly what he did with EA too.
Basically reddit’s Ellen Pao plan. Bring in someone unpopular to make the unpopular changes, then let them go with a massive payout while keeping the unpopular changes.
But then Unity realized that the companies weren’t going to forget about the unpopular changes and it wasn’t going to blow over. Companies started bailing left and right and switching to other engines. At that point Unity realized that the smoke was actually a full blown fire, and started doing whatever they could to try and regain some trust. But by that point it was too late, because companies had already seen the potential for abuse. And as the saying goes, when someone tells you who you are, believe them. So now companies are unwilling to go back to Unity, and Unity is grasping at straws.
Yeah I can almost guarantee that the original plan was always for him to leave. He was going to be the scapegoat with a golden parachute, allowing the company to keep the unpopular changes while disbursing the bad publicity. It’s exactly what he did with EA too.
I hadn't considered that... fair point. Pay someone handsomely to take the immense PR hit and move on.
Yeah I can almost guarantee that the original plan was always for him to leave.
I don't think so, mostly because of how long it took for him to be "retired" after the whole fiasco, almost a full month. Had it taken only a week, I'd find that more plausible, as that'd actually make it look like it was his fault and that Unity as a company "saw the error in their way"
Or it could be that they suck even harder at saving face than we thought.
This totally off topic, but back in the day Chad used to mean taking a giant dump or being a little piece of shit. So to me, you basically said the same thing twice.
I feel like the whole reason that changed was a Dad told his son "stop being a Chad kid". So, when the kid asked what that meant, the Mom stepped in and said it means a cool dude. Then started telling all his friends "My Dad thinks I'm a Chad!"
So now its a giant Dad joke that has whooshed a whole generation.
How many millions in umbrella severance for this? Remember kids, just get the highest position in any company ignoring your morals and no matter how badly you screw it up, your rich!
Look, Unity that backed the changes of the fall guy have removed the fall guy they backed. Now they wait a couple years and use the idea later to hopefully less backlash with a new fall guy who they can remove if the backlash is bad again.
Probably too late for Unity. A commercial game engine only makes money if there is a constant influx of new games to sustain it. I bet a lot of developers, large and small, have already decided to dump the platform either immediately or for their next project. So revenues are going to go into free fall.
Devs will move to Unreal (powerful) or Godot (free) and Unity will die. And it's all thanks to John here and the other members of the board who thought squeezing people for $$$ who have choices was a good idea.
There's also Bevy, which can infect them with the Rust mind controlling slime that makes them swear up and down that it's an amazing game engine because it runs on Rust.
It is actually pretty good though the folks developing it are putting their A Game into it even if it's still technically in the development phase.
Unity is not going anywhere, even in a bankruptcy it would get acquired by the likes of Microsoft or Meta. The "good guys startup" Unity is long gone, and it's been replaced by the same corporate structure you would expect anywhere.
Tying yourself to Unreal would be just as naive, and Godot is nowhere ready to fill the niche Unity is filling. I would place the opposite bet as yours, the vast majority of actual game devs are not rich enough nor care enough about corporate drama to ever switch engine for possibly worst. Also, experienced C# Unity devs and experienced C++ Unreal devs are not that interchangeable. Unity made this move to survive and they know there is no true alternative.
This is my pov, I worked in the industry for over a decade and I am an Unity ex-employee.
Who on earth would rely on a game engine in bankruptcy? Would you get support? Would you get product keys? Would backend services get turned off? Who would collect revenues and would the terms change again? I think Unity has already done itself irreparable damage and if it ends in bankruptcy then blame the outgoing CEO. Engines need a constant conveyor belt of new games to sustain their revenues and I don't see this happening. If the company is bought it will just be to pick the bones of a dead platform, collecting revenues from games out in the wild.
And yes there is pain and a learning curve to moving to other engines though I think most programmers would be able to cope with change and if they're that incurious and inflexible that they can't then maybe it's time to find new programmers. I expect most teams will jump to another engine at a natural break in the development process, e.g. after completing a game and moving onto the next and they might start on a smaller project and work up to familiarise themselves with their new tools.
As for Godot, I am sure it is not a 100% feature for feature replacement for Unity. But it sure as hell is capable of powering 95% of indie games out there no trouble whatsoever and I daresay some more challenging titles. Another compelling reason for devs to reevaluate their relationship with Unity.
Unity was been a massive need of an update anyway and just wasn't getting it. Something like this was always going to happen. This whole debacle has only accelerated it.
All they could have spent some money and upgraded Unity, but clearly that was never going to happen.
Unless there's something I'm not aware of (which is very possible), what you said doesn't make sense. The company was already publicly traded (so no IPO to pump up the numbers for), and none of the recent moves he made increased the stock price.
Dude was specifically hired for the IPO, he was hired in 2014 and the IPO was in 2020. So what you said doesn’t make sense. And before you say how do you know he was hired for the IPO. It’s a pattern that you see all the time. Founders step down, hire a CEO with experience, new CEO packs the board and c-suite to make the company seem more legit (probably packs the board with people suggested by the IPO underwriter) and raise capital to pump the value and get the valuation mentioned in the news. And boom company goes public a couple of years later.
Also the founders sold a shit ton of shares when the stock was around the peak. And even with the low price of today the founders are probably still billionaires.
What's your number? The amount of money you would need to just walk away from it and live. See, I find that everybody has a number, and it's usually an exact number. So what is yours?
As someone with his own company I can assure you that you don't. Life is a lot easier when it's not your baby on the line. Do you think he's going to lose sleep over Unity? Not even a little.
It's one thing to bet "$50" on "it's going to be fine" like lots of gamers did after what EA did with this guy at the helm, it's a whole different thing to bet "my company and livelihood" on "it's going to be fine" after what Unity did with this guy at the helm.
Unity is in B2B, not B2C, so the stakes are way higher for customers and so are the guarantees that customers require to keep on doing business with Unity after such an outrageous attempt at screwing them.
The incompetence level of the Board of Unity must be trully world-beating given that they're still acting as if the stakes for their customers in trusting Unity again were anywhere near the same as the stakes for teenage gamers to keep on buying games from EA after being basically scammed.
There's going to have to be some ironclad legal guarantees that this will never happen again and a purge of the Unity Board before at least those customers with the most to loose (i.e. the ones with successful games, either paying Unity directly or indirectly by using their Ad network) walk back from their decision of protecting their businesses from future similar actions by the management of Unity (such protection being mainly ditching Unity for future or early-stage projects).
I'm pretty sure that if they'd actually tried to keep going in the route they were going with the rules they'd have been sued out of existence. It was almost definitely illegal so it baffles me that they tried to do it.
This fuckhead reminds me a lot of Phil Harrison, or several other high profile execs. They go around, middling performance and wordsmithing to do fundraising rounds. By all metrics they don't do anything noteworthy except they get to be the one who lands in leadership roles at established companies, they siphon some salary and stock options for a while and hold lots of unproductive meetings internally while doing some hand wavey shit.
Zero accountability, pipedream visions that don't materialize, and then they leave to go fuck something else up.