Its like seeing those high-tech pop machines for the first time
Its like seeing those high-tech pop machines for the first time
Its like seeing those high-tech pop machines for the first time
Fake resolution is what it is.
And you know what it does have one use for me. I do like me my 4K monitors, but some games are simply too much for that. And rendering them at lower resolutions almost NEVER works without completely breaking full screen or something else. DLSS on the other hand pretends to be 4K and everything works again.
Fake resolution has it's place, the problem is when Nvidia pressures reviewers to put its cards running a fake resolution against other cards running native resolution on benchmark charts.
I’ll take fake resolution for other framerates as long as it looks good enough! I play at 1440p though, because I don’t think mid-high level hardware is really there for 4k120+ yet.
i just wish it wasn't the general direction the industry had decided to push things.
it's become the expected norm. it's the performance metric games are optimized to hit now, and it's far from prefect.
i was just playing red dead 2 yesterday with dlss and i was legitimately struggling to do some things due to the artifacting. like there are some small missions and challenges that require you to find and shoot specific tiny birds with a bow, but dlss struggles with small things flying across a dynamic background. the birds would literally fade in and out of existence.
same thing with trying to snipe distant heads. the little red fatal zone indicator would ghost like hell and fade in and out.
like, it may be better than needing to drop your resolution, but it still kind of sucks sometimes.
My 3080 has trouble keeping 60 on newer stuff 😑
My 7900XT works reasonably for 4k well in most games - though admittedly I have to turn graphics down to Medium in alot of cases to get 100-ish fps with upscaling and frame-gen on quality settings. Except Cyberpunk, it ran really well with high settings.
I'd guess in about 3 years it should be much better
Rendering anything below native resolution is usually also blurry as hell, at least for me.
Things like FSR is the only thing that saves my 6 year old 5700 XT from getting obliterated when using my 1440p monitor.
If you pick a resolution that requires fractional scaling (eg 1080p on your 1440p monitor) it’ll look real dogshit because it’s trying to represent one game pixel with like one and a half real ones along either direction. A resolution that would use integer scaling (ie 720p for your monitor) will just use two pixels in either direction to show one game one (like four pixels all showing the same thing), so it’ll be more pixellated but much less blurry and gross. FSR is the better solution most of the time, but if you did want to go below native again that’d make it a little less gross.
A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...
He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.
He went away for the craziest shift in society I could imagine.
I miss 2003. So many bangers from that year. Ignition by R. Kelly. Picture by Kid Rock/Sheryl Crow. P. Diddy's party anthems Shake Ya Tailfeather and Bump, Bump, Bump. You could tune into The Apprentice to learn about business and enjoy Donald Trump's timeless one-liners, or The West Wing to learn about the American presidency, maybe a little Chappelle's Show for some laughs. Apparently it was also the first year we could all go hop on 4chan and Google Adsense for the first time. Anyway, it kinda makes you wonder what all those folks are up to now. I hope they're well.
You just reminded me of why Y2K era nostalgia makes me ill.
I was working part time in a mall and heard all this shit on repeat, and my co-workers were quoting The Chappelle Show because it was ok to be racist if a black guy said it first.
I was a roller skating rink DJ when Shake Ya Tailfeather came out. It had the place so hyped up I had security tell me to cut the song off before it finished. People jumping up amd dancing on tables and shit. It was wild. That song was definitely a banger.
Wow that’s saying a lot. I would help them to stay away from those habits. May help you as well.
Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.
Reminder: Most devs actually care about the things they make. This is a management/timeline problem, not a developer one.
Well, I should have clarified by devs, I mean the entire companies, not the individuals. It's a collective problem, not an individual one.
And/or consumers insisting on playing in 4K because "big number" even though fill rate is a huge issue with modern games and you can barely tell the difference on most setups. Which would not be so bad if they also didn't want ever increasing graphical fidelity and 120+ fps on top of that
In my opinion, the fidelity is getting worse than what we had 10 or 20 years ago. Because now we have noise, pop-in, and the temporal smearing because of proprietary TAA and TSA. Example being Payday 3 and this new Justice League or Batman game where you play with the four characters, Which I couldn't bother to remember, Because everything about the game is way worse than the Arkham Knight game, which almost is 10 years old by now.
4k is absolutely an upgrade over 1440p. I have two of them (an LCD and an OLED) and I absolutely love them in every game I play. I will admit that I'm in the super minority and because of my work history I've spent a lot of time looking at a lot of displays so I'm more sensitive to various artifacts than the normal person. And in games I always prefer looks over resolution, it needs to drop down to like 40fps or lower for me to start changing settings.
Basically, it was worth it for me but probably won't be for you. OLED is a significantly actual upgrade. You should get an OLED it'll change your life.
Let's not forget Nvidia created DLSS and Raytracing and directly helped devs integrate them into their games to create demand for their newer cards.
Yeah, they laid out the bait and got them hook, line and sinker.
I'll take DLSS over any other AA solution any day.
We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.
Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.
Also, foliage really doesn't need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.
I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn't my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say "we'll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we'll just let the magic TSR and frame generation handle the rest".
Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, "it makes my geometry timing horrible", then we already know that their geometries are utter rubbish.
Also a brilliant example of why I'm bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.
Easy to not have artifacting when everything is a big smudge.
TAA is ass, but don't look in the other ones with it.
Not sure why most games cant/dont do this, but i've seen Minecraft shaders use temporal upscaling exclusively on the clouds, reflections, and shadows. while using fxaa for the rest of the image.
Honestly I couldn't care less, because DLSS/FSR looks better than native with AA at this point. It's so good, that I even turn it on in games that I don't need to.
Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It's like magic.
I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.
Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.
Arkham City, Crysis 2, Skyrim. It really hasn't changed much. They've spent most of their time wanking over higher resolution and nicer reflections.
For comparison there was 14 years between this:
and this:
Honestly, the jump from 2011 to 2025 doesn't seem nearly as steep as say 2000-2011. Sure games look better today but 2011 games still hold up. In 2000, 3d graphics were still new and most titles are considered unplayable now in terms of graphics and controls
"I remember 14 years ago when my GPU used to draw almost 400 watts. Crazy right? Anyways, how is GPU power consumption these days?"
"I budgeted about $500 for my GPU, that should be able to get me a high end card right?"
(That's like $750 today, adjusted for inflation, btw)
I'll take dlss, frame gen, and dynamic resolution over dropping a static resolution any day.
Without a doubt, but the problem is, developers don't care anymore to make their games run at all without DLSS. DLSS should not be the baseline.
You mean the unholy drink cloaca?
I use dlss in conjunction with dsl and it's the best way to avoid serrated edges. Much better than any antialias.
*soda
What kind of coke do you want?
finally, a map with Alaska and its diverse and strong opinions
This map from the 1970’s? Central to South Florida has been pure soda since 2000. Same with Cascadia and Texas.
The coastal elites don't want you to say pop or coke like a real American. They want you to say soda like a liberal soyboy cuck!