Is MK1 getting too carried away with in-game purchases? Some fans believe so.
Mortal Kombat 1 players are finding themselves quite upset this week following the announcement that paid Fatalities will soon be coming to the popular fighting game. With the last few Mortal Kombat installments, NetherRealm Studios has added paid content that players can choose to purchase outside of the main game. Not only has this additional content taken the form of DLC fighters and story expansions, but an in-game storefront has also been established that gives players new cosmetic options for various characters. Now, with Mortal Kombat 1, NetherRealm is tucking exclusive Fatalities behind a paywall too, and it's not going over well with fans.
(No that doesn't mean buying games. No that doesn't mean subscriptions. No that doesn't mean expansions. No that doesn't mean card games. No that doesn't mean arcades. Jesus Christ, do people find a lot of ways to get mad about nonsense, whenever I say this.)
Nothing inside a video game should cost real money. Absolutely fucking nothing. All possible forms are abuse, built on how games by definition invent value for worthless elements that can be arbitrarily granted or withheld. That is what makes them games.
The business model is intolerable - and if we allow it to continue, there will be nothing else. It's the dominant strategy. Your disgust and non-participation will never outweigh some tiny fraction of people getting taken for obscene quantities of real money in exchange for incrementing a variable. It's in free mobile trash. It's in $80 "AAA" flagship-franchise titles. It's in single-player, multi-player, subscription MMOs - it's in everything. There is zero incentive for them not to try robbing you like this. Companies that don't rob you will make less money than companies that do.
So many kids are stuck on terrible games that force them to get angry and beg mommy and daddy to buy stuff in a game. My youngest is forever stuck doing this and it drives me nuts.
I try to avoid making it about kids, because adults are just as exploited. The victims these bastards describe as "whales" to be hunted have jobs and houses and everything - and they're spending a whole lot of money on a whole lot of nothing.
While absolutely too many things are charged for in gaming today (exp boosts? skip potions? cheat armor that was already fully developed at launch? all ways to get your company on my high seas list).... in the specific case where (1) new content is continuously being developed AND (2) the game is not asking for mandatory spending to continue playing (e.g. no expansion pack to purchase, no subscription fees), I don't think the concept of charging for in-game content at all is abusive.
If I buy once and then a year later some optional paid cosmetics or other goodies are added, I think that's permissible. And if I'm in a free to play live service game, I recognize the ongoing dev costs need to get covered somewhere.
I do vastly prefer those companies that give their games TLC and updates for free, and I'm not saying the standard pricing for optional purchases in the modern market are reasonable. But I think the existence of in-game purchases, if not their current state, can make sense sometimes.
"Free to play live service games" are a scam. They're built on an abusive business model, where addiction and frustration are the only way the game makes money. Fuck their costs. They spend that money because they know they can squeeze it back out of you, if you let them keep subtly disappointing you and dangling the option to open your wallet.
What you want is like saying casinos are okay if they just had better odds. It is an optimistic misunderstanding how this garbage works. All incentives point toward making you less happy, so you can pay them to fix that, but keeping you unaware and unwilling to quit. Charging real money doesn't just cost more for less content - it is making games objectively less enjoyable.
Maximum profit cannot come from a good game that's fun to play for an entire year. It comes from day-one fuckery, either gouging gentle enough to keep people from running scared, or gouging hard enough that their boycott counts for nothing.
You‘re a rate breed in this sub. Someone who actually sees what is happening.
But in other words: there should be gaming reviewers that check for any kind of on top cost (that is not an additional expansion imo) and divide games in easy to distinguish categories (green and red for example). Green is without money making schemes.
That way you can just check out the games without these mechanics if you like, like I would.
Unfortunately, even that wouldn't be reliable information, because several major games have added this crap in after launch. Sometimes immediately. Sometimes after a few weeks on sale.
Even if clear warnings were accurate, I worry they'd just encourage the thought-terminating cliche of "just don't buy it." I'm already not-buying it as hard as I can. It's still spreading. Fools think that proves it's what consumers want, when obviously it's so profitable that boycotts can't work.
Interesting how the history of the series skews the perception. In comparison youve got a game like For Honor that has paid cosmetic finishing moves among so many other paid cosmetics and nobody really bats an eye there, while MK gets bad press for a similar thing due to how Fatalities play into the series' history and the precedent that was set for them in past games that were released in radically different gaming climates.
And this is not to say I support any of this, just an interesting observation.
No no no I'll stop you right there as you don't seem to get it: it's shitty in either case and must be called out, it's just that it's more recent for MK1. You don't get to sell a game 70€ and expect players not to complain when integral parts of it are held behind paywalls.
Yes, that's why I said I'm not saying I support the practices, but it's undeniable that MK is receiving more flak than other franchises who do, essentially, the same thing and it's accepted instead, the whole reason that that's a surprising observation is because they're both doing the same thing and ideally should receive the same treatment.
It definitely still affects the end consumer, it just didn't get a bunch of bad publicity and articles for it. I still play it from time to time because I don't know of any other games quite like it, but I do think the way they did some of the cosmetic monetized content drags the game down.
Didn't the last few also have paid-for fatalities? Or were those fatalities just tied to paid-for characters? I don't have them but I remember a friend's kid whining about it a while back.
I don’t hate the idea so long as all characters (vanilla and dlc) come with a brutality and fatality. The problem will undoubtedly come around that the included fatality isn’t as good as the storefront one though since that’s what they always do