This was just more MS propaganda so they could buy Activision and consolidate. Further harming gaming competition. It shouldn't be taken as anything but twisted truth for a profit.
I'm conflicted. On one hand, monopoly is absolutely bad.
On the other hand, Kotick is an abusive, greedy asswipe who is directly responsible for some of the worst trends in AAA gaming; the sooner he gets the boot, the better we all are.
My conflict lies more with how Sony fucked up gaming with their exclusive deals for the last decade or so and now Microsoft is pulling the Uno reverse on them, where I as a PC gamer lean more towards Microsoft. That's the part of this merger I personally like to a degree.
And is it confirmed that Kotick will leave after ActiBlizz bought by MS?
Usually for big company purchase like this, the key people will be kept and/or integrated to main company
He's reported he wants to leave. Because he'll become an even bigger billionaire. But there's no guarantee that we've seen, is there? He's egotistical enough he may want to stay on.
MS has lately had a fairly light touch on their acquisitions. They just want their profits to be theirs and to use their IPs to push Xbox sales.
But even if he leaves, it's unlikely MS is going to radically shift their games to be more consumer friendly. CoD and King already prey on children and make bank doing it. MS isn't throwing that away.
It’s amazing how so many people are falling into the trap and arguing against or even in favor of Microsoft’s CoD argument.
A single game of whatever size or importance is not the problem. But it’s in Microsoft’s best interest that the discourse keeps being this lacking in nuance and centered in aspects like this.
It outsold all expectations and was successful enough that it brought several traditional PC makes (Asus and Lenovo) into the market.
It's obviously sold less than established consoles, but it's done well for itself. Also even though it's a small percentage of steam users, it seems to represent some of the more active players/spenders on steam. Thanks to that, steam deck players seem to be an actually significant percentage of steam sales for many games despite the lower number of steam deck players.
Oh yeah it did, they weren't going for mass adoption, but there was a niche market that needed it and they filled it. Preorders took a year to produce. Being successful and profitable didn't use to mean literally every person needed to own one
Well seeing as there are a billion accounts and 120M active users, that's a LOT of decks sold. Numbers online saying 1.2M decks sold which is a lot for a niche PC handheld. There's already copycats.
While I disagree with your core argument about the success of the Steam Deck, I absolutely agree that I'd love to see a desktop variant of SteamOS become available for general use. To the point that I'd likely even finally make the leap from Windows.
Wouldn't that be several million units with the size of Steam's userbase? Of course established consoles are more successful but that doesn't sound like a terrible start, especially for a handheld.
I am not very familiar with the gaming industry (casual gamer only) but, while the argument is true, the conclusion that the big players can apply monopolistic practices without constraints leaving smaller players unaffected, is simply false.