This is the experience you can look forward to when Vision Pro launches in February.
No matter if you feel the price tag is too high, or feel it’s a gimmick that won’t appeal to many, the Vision Pro will usher in a new era of apps and products.
To me, this is similar to when the iPhone was getting ready to be released. Many said it was expensive, had no keyboard, was too big and wide to be comfortably held, and would never sell. That all started to change once people got their hands on the device.
I feel that the Vision Pro will have the same effect, but this is one device you’ll truly need to test out and experience. Based on those that have been fortunate enough to actually use it, it’s not a gimmick.
This is my issue with the Vision Pro, as well. They're much better than any other VR/AR headset that's ever come out in almost every aspect. But, they don't do the one thing that people have found useful for the hardware category -- connect to a powerful gaming computer -- and I just don't have a usecase they fill.
Yeah. Seems ridiculous to imagine buying a headset for $3400 and then needing to buy another headset to actually play games and even if you could find a way to pipe input from a gaming rig, you still have no controllers. Once again we see Apple ignoring established standards at the expense of their customers and selling it as gods gift to the world.
It's like you said projectors would replace TVs. But projectors are closer to TV than VR is to a monitor, they are more mature and much closer in price to TVs, yet most people own TV, and projectors are not common.
VR is a niche and always will be. It's not more universal nor more practical than screen, and nothing will change that.
These goggles are not replacing or upgrading anything.
Um. Yes they are. Meta Quest, Microsoft HoloLens, etc.
Sure - those might be products you don't currently use... but I'd argue that's likely because they're not very good. A lot of people didn't use smartphones either before the modern smartphones became a thing.
Yeah I’m sorry to tell you that it’s just not a big thing. Is it cool? Sure. But I don’t need it, won’t buy it, and probably wouldn’t even if it was affordable (which it isn’t).
I’m not going to argue with you about this, so we’ll just have to wait and see who’s more “correct”.
And they are not filling a void. The beautiful part of the iPhone was that it made it possible for someone to have a full fledged computer in your pocket with access to the internet. This is tethering you more to your space. The applications are limited. Do I need to see an avatar in my FaceTime call? No. It’s hard to see a scenario where this has utility outside of the things that a new iPhone can do.
I know it's pie in the sky but in my most optimistic dreams I can see building virtual offices and having the benefits of in person interaction with coworkers while still having the benefits of a work from home situation (commute, bathrooms, comfort, etc...).
Some companies, like Nabu Casa, are already using Quest headsets in this way to conduct their meetings since they're an entirely remote company.
Everyone talks about avoiding oculus products because of the walled garden of available apps, but these are gonna change the world? It’s just a bigger garden with a bigger wall, I just don’t see it happening.
The feeling I get from people that avoid Facebook products is not due to the walled garden but instead due to the company that makes the product.
I don’t want to strap a data collection device to sell me more ads to my face. Hence, I won’t buy an HMD from an advertising company.
Apple is not an advertising company. Yes they advertise on their own properties but a majority of their revenue does not come from ads. As such, Apples incentives are drastically different than Facebook, so I will buy hardware from them.
The iPhone was expensive when it came out, but it was still within the realm of affordability. It was only $100 more than I paid for my Razr. This, on the other hand, is outrageously expensive. I can’t see people buying one until the price comes down significantly.
These will be successful, but nowhere close to the levels of the iPhone. They are too expensive and lacks the everyday use cases for most people. Besides, Apple cannot even make them in super high numbers.
Gotta wonder how much of the author’s amazement stems from the fact that they weren’t really into VR before. Most of the experiences they described have been around since 2016.