Some of the team that worked on the original Final Fantasy VII took part in an interview ahead of Final Fantasy VII Rebirth launching next month. The interview had original director and writer…
Even so, FF7 Remake should've had no major changes.
It's such a disappointment that after all these decades waiting for it to be remade, we got a new version no one asked for. That's what should be embarassing.
I do appreciate what it became, and I love that the new version is more accessible to people who wouldn't look twice at the original. But a part of me is still kind miffed that they pretended for a while that it was a remake and not a screwy sequel of sorts. There's many parts to the "remake" that only make sense to fans who consumed every previous FF7 content released, but at least a great deal of it is only fan service, like the three whispers you fight before Sephiroth are very similar to the trio of villains in the Advent Children movie and they even summon Bahamut like in the movie.
There's definitely a pretty hard quality cutoff between the parts that were new and the parts that were adapted. Fukken Jesse running around with a big "I WILL DIE IN AN EMOTIONAL SCENE" sign hanging around her neck for twenty hours, and then the scene itself is screwed by the voice acting. Overall though I feel like modern (post-FF15) Final Fantasy has good enough gameplay to make up for its often lackluster storytelling, which is funny because I used to say the exact opposite thing about Final Fantasy 7 and earlier.