Unless we move toward a society where everyone is wearing a VR headset 24/7, I don't think we need to worry about most of the issues mentioned in the article... Still worth a read, but a bit exaggerated
The article talked about that directly, no? People wearing headsets all day at work and then having to head home in a weird “my legs still think I’m on a boat” state. I’m curious how long-term use impacts driving considering it can affect depth perception and the like
I'm more referring to the idea of erasing images of homeless people or pride flags, which the article does mention. I know it's intended as food for thought, and I see the angle, but who is taking a stroll downtown with a headset on?
Long term wearing of vr headsets might indeed be not all that good. Though, the article is light on actual information and is mostly speculation. Which for the Apple Vision Pro can only be the case as it hasn't been out long enough to conduct anything more than a short term experiment. So that leaves very little data in the way of long term data points.
As far as the experiment they did, there was some information provided (although not much). From what was provided this bit did stand out to me.
The team wore Vision Pros and Quests around college campuses for a couple of weeks, trying to do all the things they would have done without them (with a minder nearby in case they tripped or walked into a wall).
I wonder why the Meta Oculus Quests were not included in the title. If it is the meta Quest 3, it is fairly capable as far as pass through goes. But, not nearly as good as I understand the Apple Vision Pro's passthrough is. I am not saying the Apple Vision Pro is perfect, in fact it isn't perfect if the reviews I have seen are any indicator. It is still very good, but there is still distortion around edges of vision, etc.
But given the price difference between the two I am wondering if the majority of the particpants actually used Quests as then I'd say that the next bit is basically a given:
They experienced "simulator sickness" — nausea, headaches, dizziness. That was weird, given how experienced they all were with headsets of all kinds.
VR Nausea is a known thing even experienced people will get. Truly walking around with these devices with the distorted views you get is bound to trigger that. Certainly with the distortion in pass through I have seen of Quests 3 videos. I'd assume there are no Quests 2 in play as the passthrough there is just grainy black and white video. :D
Even Apple with all their fancy promo videos mostly shows people using the Vision pro sitting down or in doors walking short distances.
So yeah, certainly with the current state of technology I am not surprised there are all sorts of weird side effects and distorted views of reality.
What I'd be more interested in, but what is not really possible to test yet, is what the effects will be when these devices become even better. To the point where there is barely a perceivable difference in having them on or off. That would be, I feel, the point where some speculated downsides from the article might actually come into play.
Which for the Apple Vision Pro can only be the case as it hasn’t been out long enough to conduct anything more than a short term experiment.
Nah, we've had AR stuff for like a decade by now. That's enough to call this article pseudoscience at best. It's flat-earth level stupidity, not a valid speculation.
The Vision Pro, despite Apple's marketing, is not AR. AR devices like Hololens allow you to see AR overlayed on top of the world. VR devices like the Vision Pro allow you to see the world behind the headset through cameras. VR isn't really new either, but VR headsets that you can realistically wear continuously like in Apple's ads have yet to come out.
According to him, people drive their Hondas into a supermarket after playing VR.
Adam Rogers is a senior correspondent at Business Insider.
Guessing he's not a researcher. He has no idea what he's writing. Just cherry-picking scientific articles to push his weird ideas. Might be a flat-earther or antivaxxer.
And Business Insider employs him as a senior correspondent. Fucking hell...
That part of the article was a hypothetical about someone driving while wearing a passthrough AR headset. It was not talking about VR sickness. There was no claim in the article that VR causes car collisions.
Hey Business Insider, I missed your previous article “Frequent/Long-Term use of the smart phone may rewire our brains in unexpected ways”
(This is not criticism of OP, I just think the premise by BI is silly when we are currently reaping the effects of smart phone addiction and ubiquity.)
Technology addiction is very real but I’m not worried about the $3,500 headset that will never reach consumer saturation at that price point. Be careful out there with anything you buy or consume.