After writing a lot about it referencing my last playthroughs, I started it once again via OpenMW with official expansions and nude mode only, for it became kind of a habit.
So, initially it looks like an RPG, and we see these stacks of numbers in a character sheet affecting our speaking capabilities or our impotency to kill a crab, okay. If we dive more into it, we'd learn our ways not only around that, but also to become the most potent mass killer Nirn ever had. Alchemy loops to boost your intelligence and brew a better potion of intelligence are known for 20 years already, even in Skyrim, and the ways this game is completely broken are meta-knowledge making us love it even more.
But is it only an RPG?
More, than in other TES games, I encountered a lot of NSFL content. No, I don't talk about Suran's harlots, but about customs of danmers and the Sixth House.
We can go back to the Planescape: Torment, the game that starts in a morgue that people don't play these days (sorrely), russian Pathologic that hbomberguy praised and where kids with dog heads exchange stuff for razors and drugs, or that cringe project called Hatred, but non of them combined have the same amount of what is now considered non-publishable.
Besides encountering racism and cop's attention at any step (even if you are a dunmer, because you are still not a native), we have stories of imperials coming from Ilunibi and dying horribly due to corprus, that seems like a radiation poisoning. We have a cult that eats flesh and is one second from overthrowing the government, killing everyone who doesn't meet their criteria. We have all dunmers having dreams that make them insane and irrate, one step from starting a murder spree. We have gods, who by a treachery took their powers, and the center of the island being guarded by their weakening powers and literal bone ash from local funerals. We have a real gestapo from local officials, and we can participate in glory kills that are a custom of this wicked land, with us still be a member of churches and guilds. And don't even start talkimg about Fyr cloning himself into daughers, fucking them, and having a whole dungeon for adventurers to find either their award or a sudden death. Or that one quest when you search for a sex slave. And that all continues in a completely corrupt world where a duel or a bribe can significantly change the political landscape.
There's so much I can put Horror, Thriller, Grindhouse lables on, or those I don't even know. I'm glad it happened in my life and I can replay it now on any system, even on mobile phone. But it's even more vile than Fallout and it's one of the reasons it clicked with me. Morrowind is very russian, and it's popularity on our 4chan clones cements this. If your friend ever get vocal about moving here, get them Morrowind as a testing experience and then ask, if they still want that. Guess, they wouldn't, for their own good.
I would love to hear your stories about how beautiful or grim this game is.
The world building in Morrowind is what makes it my favorite TES game, it's so distinct to any other fantasy game. One of my favorite aspects is how Vvanderfell has its own versions of the mainland guilds AND the mainland guilds themselves competing with their Dunmer counterparts, there's an Imperial cult presence but the Temple also exists... It's a very insular world with a very distinct culture and everyone just fucking hates you for no reason. It's great.
Even the main quest is kind of bonkers when you think about it, the end goal is basically overthrowing the government and installing a Dunmer ethno state... And the Emperor is fine with it lol.
the end goal is basically overthrowing the government and installing a Dunmer ethno state... And the Emperor is fine with it lol.
Red Year is coming in 3... 2... 1...
I'd disagree with you saying you are building the ethnostate since your end goal is to kill the one who tried to do that, and also to use Akhulakhan (big godly mecha) to undo the Empire, like it's some Metal Gear Solid game lol. You kill the most dissenting party here, and whatever your choices were before, you still build this province as a more tolerant place than Dagoth Ur envisioned. Even Redoran's ultraconservative pov is vanilla compared to what could've happened if he won. So it's a win for Empire even if they didn't know that wouldn't last.
I'm referencing the Nerevarine prophecy which states that the reincarnated Nerevar would restore the worship of the original gods and drive out the outlanders from Morrowind, it's basically an ethnostate by that point. What I find most bizarre is the fact that the player is basically responsible for destroying Vvanderfell after killing Vivec (or at least making him mortal again) and causing the Red Year, I don't remember if it's ever implied in the game that that's going to happen, but in retrospect you're not really the hero of the story, you basically killed everyone post-credits lol.
I mean... You just have to do all that in order to kill the very real threat of Dagoth Ur which is what the emperor wants because he has seen the future that happens if the prophecy doesn't come true. If you could have just walked into the volcano and bitch slapped him just like that, he probably would have just done so with his army and not use the reincarnated Neravarine.
I tell you, people kept telling me that I was wasting my life in front of a computer -- but I lived an entire fucking lifetime in Morrowind, to the age of 92.
I must have walked every single square meter or Vvardenfell, and this was before major walkthroughs existed.
What's your favorite place in here then? I'm pretty basic so I'd pick Molag Mar for how one canton of Vivek looks weird placed in the wilderness, and I'm curious what would be your loved one.
I'm somewhat partial to the Telvanni Mushroom kingdom (the idea of, hey, here's an acorn, go GROW your house) but Balmora has always held a special piece in my heart for being the first "big city" I've felt in a video game.
The transition to the Ashland and seeing a different biome entirely / grasslands / plains was also pretty incredible.
Ald'ruhn's Capitol was also novel in design with the redundant rope bridges built on the inside of the shell of a gigantic upturned horseshoe crab.
Vivec's cool but it's only possible because of a demi-god's literal meddling around with the terrain, and it's too easy to get lost.
Caldera's also nice, as well as Pelagiad.
I know I just named like ten places but Morrowind's got a lot of diversity and biomes.
That place stands out in my memory too as really ominous. That and the plains in the northeast where I first defeated a golden saint, the astroid prison frozen above Vivek City, and the libraries and book stores.
The actual vanilla game has some really fucked up shit going on in the lore. There's a book in the game that describes a female dunmer having sex with a khajit in excruciating detail about the barbs on the khajit penis tearing her vaginal walls. And that's one of the more tame things I can think of.
I'm guessing there's a mod community somewhere to learn what mods to use? Like with Skyrim, I'd probably start with things that improve the overall look but sticks to vanilla for the story
The combat kills it for me unfortunately, even with mods. I thought I wouldn’t care but it just feels so bad. I couldn’t stick with it last time I tried.
What if I told you that at some point in the game you are to kill a giant flying insect with a fork? Or to find a mass grave or those who thought they are worthy to follow the footsteps you're yet to make? Or that you can kill two of three dunmeric self-entitled gods while you are at it? These are all in the vanilla GOTY game. It's just that insane and profoundly hand-crafted by the trinity of the experienced in their field old guard, the new guys with a shine in their eyes and Michael Kirkbride who ate through another mile of acid-laced postmarks. If you are to leave the first tutorial village here, you'd never come back (:
I just finished Morrowind for the first time a few weeks ago, vanilla other than using openmw. It has aged a lot better than I expected it would have. I can definitely see why people say it's their favorite TES, and I'm not talking with any kind of nostalgia.
I'm happy you did. Of all parts, it's harder to get into Oblivion now than anything else, surprisingly. I faied at that, but you may win and write another post here. I feel sad about it for Sheoghoraths' isles were one the best moments in the whole franchise.
I've been into the elder scrolls since chapter one. My favorite part of the series is that if there is a door, there is something behind it. So many games have doors that do nothing. I wish more games were like that.
The biggest pain point I see from new players is combat. It's totally focused on your character, not you as a player. It's closer to BG3 in combat than modern TES. Every attack rolls dice, and the result is based on that and also your character stats. If your character doesn't know how to use a sword, you're not going to hit. If your character is tired (low stamina) you're not going to hit. The game let's you pick up a weapon you don't know how to use and try to use it without warning, but it won't turn out well.
The most infamous example of this is you can get a dagger early. Then players will run from the first town, using all their stamina, then try to fight an enemy. They will then fail to hit at all and think it's the fault of the game, but it's really just a lack of understanding of the systems. The game does fail to explain the consequences of this though.