During the Warframe-themed festivities of TennoCon 2023, we spoke to Digital Extremes about Soulframe, the developer’s upcoming Elden Ring-style MMORPG.
Sometimes I get teary eyed looking at videos/gameplay footage, but it’s usually because of the combination of music, aesthetic and fluidity. There was a project trailer awhile ago, that for the life of me I can’t remember the name, but it had the protagonist kind of morphing into different opponents and seemingly very fluid combat and a distinct surreal Japanese aesthetic, and I remember getting teary-eyed at that. But if it was just gameplay and nothing else, don’t think it would have the same effect.
The gameplay they showed near the start of Tennocon looked really intriguing game world wise. DE is fantastic at world building so it should be a treat!
And it'll be free to play so nothing to lose trying it once it's out
Assuming it's the same they do in Warframe, it'll only be cosmetics that are only available with the premium currency. The premium currency is also tradeable, so F2P can get it without spending
They've been F2P for a long time now. What's different about their model is that, although you can buy in game currencies on their site, you can also trade them with other players for stuff. So if you want to play completely free, you can grind for your loot and valuable items on the market, then trade it with other players.
Warframe's been around a long time; I know in these parts there's a certain purist view towards MTX, but Warframe does it well enough that I don't mind paying for some of it and getting a lot of game in return.
Man, the flavor of this game is absolutely S tier. I have no idea what's going on but it looks incredible and I want to know more.
But the combat and movement... I have 5000h in Warframe so believe me, I want this to be good, I love DE, but I haven't seen anything attractive beyond the finger click and a couple of magic arm skills.
Running and walking feel like there's too much inertia, like moving through molasses. The sword swings don't feel fluid or weighty. I get what they're going for with throwing and calling back the sword, but it doesn't look good to me right now. The rolling/iframes just don't feel snappy enough.
I'm looking forward to seeing more from this game, and specifically better combat and movement. I know you can, DE, you made 2 entire movement systems for Warframe.